Master Chief Mesh

Topics relating to Modeling with Reality Factory.
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MakerOfGames
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Joined: Fri Jul 08, 2005 4:27 am
Location: PA, USA

Master Chief Mesh

Post by MakerOfGames »

Here is an interesting picture I found while researching 3D models.
Image
Picture url: http://www.teamxbox.com/images/dailypos ... cmodel.jpg

I relatively low polygon count and bump mapping goes a long way. That is the Master Chief model used in Halo 2. I thought it might be nice to show everyone how the professionals in the industry make these things. I know I can learn alot from this picture. I hope you can look at this and get something out of it too.
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
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AndyCR
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Post by AndyCR »

yep - look at this:

unreal engine 3 pictures: low-poly model: http://www.unrealtechnology.com/screens ... ation2.jpg

high poly model to generate the normal map from for bumpmapping: http://www.unrealtechnology.com/screens ... ation1.jpg

result (low-poly model with bumpmapping): http://www.unrealtechnology.com/screens ... ation3.jpg

amazing stuff can be done with bumpmapping... I dont believe that model even uses parallax mapping, so that would be doable in rf, if you had an insanely good artist.

(source: http://unrealtechnology.com/flash/technology/ue30.shtml )
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jonas
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Post by jonas »

Wow Thats impressive! I want to get that good.
Jonas

Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
CowboyUp
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Joined: Sat Dec 03, 2005 1:05 am

RE:

Post by CowboyUp »

I know its alittle off topic, but you can download a rigged Master Cheif model with skins and bones for gmax as well as a bunch of other halo related models (even a few Custem Edition maps) at yayap.org. Included with the model is a misfit model 3d version of it, which can be saved as a milkshape file.
Voltare
Posts: 263
Joined: Tue Jul 05, 2005 10:36 am

nice!

Post by Voltare »

.mm3d seems to be a very nice proggy, from what i've used of it so far( i use it to create .md2's for another game engine)
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