My shot at a human body
My shot at a human body
Here... I know it isn't very good, but I'm constantly trying to improve it... Any tips? And also, how do I make the shoulders and the kneecaps? (it's made in Metasequoia and going to be 'boned' in Milkshape)
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- body.jpg
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looks like a good attemtpt, i'm not sure looking at the model wether your trying to go for a disjointed look i.e rayman/vectorman approach, that approach make mesh deformation a sinch!(cos there isn't any ) i like it personally, .....just remember we all start somewhere never be disheartend by looking at others work remember compare your work to your own, and you will alway's be happy.Here... I know it isn't very good
you also may be a little high in the poly's, what is the current polycount ?,
a good measure is around the 1500-2000 mark (hardware dependant)
check out psionic's web he has some brilliant tutes on lo-poly humaniod modelling, and some other invaluable tutorials as well to help you along.
http://www.psionic3d.co.uk <- definetly check this out they're really very good!
for modelling humans or anything for that matter, i find it best to use a reference photo, try to find a front and side view, top and back as well but those two are optional...
These are my words of wisdom which i picked up over the years, hope this helps
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Check the hands thread, there's a link to a wings 3d body modeling .avi at
http://terrymorgan.net/links.htm
http://terrymorgan.net/links.htm
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Hey, don't down yourself. Ya gotta start somewhere! Always best to use a reference image. I can... er... attempt to find you some if you'd like. Modelling's no simple task, so be proud of what you have! Off to a good start. For joints, I'd suggest using a cylinder with 3 cross-sections, and manipulate it a bit to get the proper design. I guess. Oo; I dunno, I had the same trouble and it just came into mind, lol.
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Disjointed-ness? No, I just don't know how to make joints...
Milkshape? Nah, I don't like modeling with it. It's too heavy for my crappy computer. I'd rather only make bones with it.
P.S. it's about 1400 polys, I've somehow made it look well with low poly count...
Milkshape? Nah, I don't like modeling with it. It's too heavy for my crappy computer. I'd rather only make bones with it.
P.S. it's about 1400 polys, I've somehow made it look well with low poly count...
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- SithMaster
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http://www.josh.ch/joshch/tutorials/mil ... lcome.html
is only 4.15 mb includes parts on animating, modelling, references photos-front left back included-and i think skinning though i may be wrong on that last one. Also try
http://www.planetquake.com/polycount/re ... ials.shtml
these are for half life and include tuts for 3ds max and milkshape
is only 4.15 mb includes parts on animating, modelling, references photos-front left back included-and i think skinning though i may be wrong on that last one. Also try
http://www.planetquake.com/polycount/re ... ials.shtml
these are for half life and include tuts for 3ds max and milkshape
The brightest light casts the darkest shadow.
Burn the heretic. Kill the mutant. Purge the unclean.
Burn the heretic. Kill the mutant. Purge the unclean.
- SithMaster
- Posts: 306
- Joined: Mon Jul 04, 2005 11:45 pm
These are from that 4mb tut. It includes right, front, back, and i had to make the left.
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- PICS.zip
- Ref Pics
- (79.77 KiB) Downloaded 125 times
The brightest light casts the darkest shadow.
Burn the heretic. Kill the mutant. Purge the unclean.
Burn the heretic. Kill the mutant. Purge the unclean.
Hey i made some models and will show them as soon as i can i'm in a network so they are not here but i will render some and post them. I use 3dmax and find it very easy to make low poly models, but i have no texturing experiance and am looking for a good program that's not to hard to pick up. If anyone knows some programs or tools please let me know.