3ds max 7

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Maciek523
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Joined: Sun Feb 05, 2006 11:56 pm

3ds max 7

Post by Maciek523 »

Good afternoon, everyone. My names Maciek and i just joined your fourms. I recently downloaded Reality Factory and i say im impressed as i rarley need to code anything. Now to my main point, Is it possible to use 3ds max 7 or no? Cause I heard that this engine support only 3ds max up to 5. Now if i cant use 3ds max 7 then thats a big bummer. Im not going to buy any other program nor download anything else. So someone please help me answer this. Thanks in advance, Much appreciated
hike1
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Post by hike1 »

Links to Max 7 exporters
http://terrymorgan.net/download.htm
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SithMaster
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Post by SithMaster »

i looked through it and i cant find one for 3ds max 6. which section is it under? and these are the ones from the old site right? thanks.
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hike1
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Post by hike1 »

http://terrymorgan.net/download.htm


max6-7exporters.rar (42k) it's g3d11.dle no idea where this came from, exports .nfo .key files for max 6-7 it says.
billybob884
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Post by billybob884 »

hi, sorry i'm new here, but i'm not really sure what to do with this, i downloaded the plug in and put it in my 3d max directory, but what format do i export to? like there isn't an .act option in the export window, so either this plugin doesnt work in 8 (though it didnt give me any errors whem loading) or i need to export to something else then convert with another tool.. :? sorry couldn't find any tutorials or faq's on this
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hike1
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Post by hike1 »

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Muzzer
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Post by Muzzer »

*Edited the crap* Had a flashback to when I used GMax - use the maxscript to export the model as an *.NFO (?) and each animation as a *.KEY(?) file, then load them into ActStudio, along with the textures and compile.
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