I was just wondering if there's a way to autosave the game. I really wouldn't like my game to be one of those "Oh, so I died and my last save was three levels ago... " -games.
And if I want my pawns to save their states in level changes and save/load games do I have to use player attributes for all of them? Is there a way around this?
Aaaand...
What does this mean, exactly? Yes... I know it saves the player attributes, but can it be used on something useful?SaveAttributes(char *FileName );
Saves the current player attributes to an ascii file of a specified name.