I have set the dropweapon = true ,and Holsterweapon = true in the control.ini.
I expected pressing a key will drop the weapon,and later see it in 3rd person in the level where you dropped it and re-pick it up.
I noticed that H and B just remove the weapon from the player hand but the weapon is not discarded or dropped.
After i have pressed "H" or "B",when i press the weapon's slot number,the weapon appears again on the player hand.
Should nt "B" discard the weapon?
key is for dropping a weapon?
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Seems to me in order to drop a weapon. You need to spawn a weapon as well as delete the players weapon when he hits the drop key.
Since when you pick up a weapon in game it just dissappears and add a 1 instead of a 0 for the players quantity of that weapon. Thus he can then equip it.
So he's not actually pickin up anything or dropping anything.
Since when you pick up a weapon in game it just dissappears and add a 1 instead of a 0 for the players quantity of that weapon. Thus he can then equip it.
So he's not actually pickin up anything or dropping anything.
Fear not the textures for the almighty stylus is with thee - Book of Zen
I use the standard player-not scripted,and i guess you are talking about the standard player attributes.
I will propably make the weapons not dissapearing,
and place the weapon hud icons for all weapons side by side,
and display a bar for each indicating how much each melee weapon can work.
So i will remove stamina as ammunition,and when a weapon runs out of "ammo" it will be as if it gets damaged it will just dont infict damage.
I will propably make the weapons not dissapearing,
and place the weapon hud icons for all weapons side by side,
and display a bar for each indicating how much each melee weapon can work.
So i will remove stamina as ammunition,and when a weapon runs out of "ammo" it will be as if it gets damaged it will just dont infict damage.