I suppose this isn't exactly a scripting question, but I don't know what topic it belongs under... anyway, what I'd like to know is, how do you enable the engine to render bounding boxes? I remember in older versions of RF, this was an option in the menu, under 'debug' I believe, but I can't seem to find it now and was wondering how to turn it on/off.
In the debug menu there should be two checkboxes for player bounding box and entity bounding boxes. Check your menu.ini file... maybe you haven't defined those.
When you uncomment those lines what Ransom mentioned, (If you even have them commented...) two checkboxes for bounding box rendering should appear in the options->debug menu.
When you uncomment those lines what Ransom mentioned, (If you even have them commented...) two checkboxes for bounding box rendering should appear in the options->debug menu.
thanks, i uncommented everything that has something to do with debug there...
...nothing or am i missunderstanding something here?