Slider Car Demo!

Topics regarding Scripting with Reality Factory
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federico
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Slider Car Demo!

Post by federico »

Slider Car Demo.
Another little demo of a car. this car basicly simulate the suspensions. thanks to Nout that has graciously added tons of new physics commands and that is working hard for the community. This demo also shows you the slider joint implementation. The car is jointed with several sliders and hinges, then a force is applied on the chassis to keep the slider half-open. this car is funny to drive but hi sbehaviou is quite "arcade" and doesn't pretend to be a simulation.
The car comes in two flavours:
1) 2axis_car. the wheels are grouped in two axis (front and rear)
2) 4axis_car. the car has 4 indipendent suspensions.

The level is a very basic arena with a jump.

Install
First download RF073withPhysics7Jan2006.zip from
http://realityfactory.altervista.org/download/index.php
then download slider_arena.zip from here: http://realitychess.altervista.org/physics/
and patch it!

Screens
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wxb1
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Post by wxb1 »

excellent demo(s)! Although I couldn't get the city demo to work...
copen
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Post by copen »

@federico: I have not been active on RF since I had "moved on" but this demo tempts me to get back into RF. This is a fantastic demo and seemed very stable - in contrast to the earlier car demos :wink:
Very very nice work indeed!

(I could not get the city level working neither though)
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federico
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Post by federico »

sorry about the city level. I don't know why they didn't work. The development of the commands often needs to change some command syntax
and so the RF exe aren't compatible with all the demos. Now I always add the curent exe in the folder, to be sure. Anyway, that demo was too rich in respect to the dev stage of the physics script. So I had to use too many pawns entity while now I can do all the work using only one or two physics script alone (this slider arena demo is composed by one physics script for the car and one physis script for the camera), so that demo teach myself some things about multiple choice AI that now I know for a future project but it has a tremondous framerate due to the use of too many things in the same time. Currently that AI development is used in a project I'm working on . You can find some video here: http://realitychess.altervista.org/video/
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