OK attempt at textured fog in the workin level

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Tabulanis
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OK attempt at textured fog in the workin level

Post by Tabulanis »

Image

Image
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Tabulanis
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Post by Tabulanis »

ITs doupble alyered so it appears to move with the camera.

I used and SET for terrain colision so in a coupl of places it loses its cool. SET blocks the fog but You have to hunt to find the flaws.

Runs at a fine speed.

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wxb1
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Post by wxb1 »

Are these RF screen-shoots? Very impressive indeed...
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Tabulanis
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Post by Tabulanis »

of course.
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QuestOfDreams
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Post by QuestOfDreams »

Excellent work 8)
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Muzzer
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Post by Muzzer »

Get these added to the front page.

Very nice.
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QuestOfDreams
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Post by QuestOfDreams »

Get these added to the front page.
Look at the IOTW :wink:

Tabulanis, if you want I can setup a screenshot page for you in the gallery section, just mail me your images (include a short description of your project if you want) *hint hint*
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ardentcrest
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Post by ardentcrest »

to QOD and to Tabulanis,

Not just screen shots...

A demo that can run on a 600 MHz pc at a decent frame rate..

BUT THEY ARE GREAT SCREEN SHOT, AIN'T THEY.....
He's a Bot Jim, But not as we know It.
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Tabulanis
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Post by Tabulanis »

Hey can somebody write me a fixed cam player tracking script I cant scirpt to save my life but I would like to do a Fixed can that once it sees the player Locks onto them and goes from wode lena to a 35mm.
Like a good horror movie. IT sees them and wile it moves to view then at first is just a bit zoomed out and take .3 sec to zoom in to 35mm and tracks the player. I bit shacky on the mevment would be nice as well.

I would really appreciate the help.
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