RPG Games
- SithMaster
- Posts: 306
- Joined: Mon Jul 04, 2005 11:45 pm
i think most of the tuts are about fps games is because they are the most common and they help you learn the basics to make the harder stuff like rpg's. though maybe a basic rpg tut should be made like for setting up the isometric view and a party system and itme menu. just a thought.
The brightest light casts the darkest shadow.
Burn the heretic. Kill the mutant. Purge the unclean.
Burn the heretic. Kill the mutant. Purge the unclean.
I have a couple of RPG type demos at
http://terrymorgan.net/download.htm
'asylumdemo.exe'
and http://terrymorgan.net/asylum.htm
asylum.rar, more of an FPS than the 1st one.
http://terrymorgan.net/download.htm
'asylumdemo.exe'
and http://terrymorgan.net/asylum.htm
asylum.rar, more of an FPS than the 1st one.
Many of the new features added to RF075 are intended for RPG
Some examples:
- Mouse support, including the ability to select a pawn or attribute and retrieve it's name
- Conversation with mouse support
- Full custom menu's with mouse
- Changing the properties of attributes
- Saving and loading attributes
- The ability to display text that walks together with the player / pawn
- The ability to detect a player / pawn leaves the world viewport
- Fading when changing a level + simultaneously setting a trigger
- The ability to put text and 2D graphics on top of the viewport (eg for pop-up menu, setting controls etc..)
- The save game + load game extended with an ability to show the last game scene
- The many features offered by scripting
And many things more
One disadvantage:
The save game an load game today do not work well. Instead you better use scripting to save a scene and the restore it
So yes, RPG is possible
Some examples:
- Mouse support, including the ability to select a pawn or attribute and retrieve it's name
- Conversation with mouse support
- Full custom menu's with mouse
- Changing the properties of attributes
- Saving and loading attributes
- The ability to display text that walks together with the player / pawn
- The ability to detect a player / pawn leaves the world viewport
- Fading when changing a level + simultaneously setting a trigger
- The ability to put text and 2D graphics on top of the viewport (eg for pop-up menu, setting controls etc..)
- The save game + load game extended with an ability to show the last game scene
- The many features offered by scripting
And many things more
One disadvantage:
The save game an load game today do not work well. Instead you better use scripting to save a scene and the restore it
So yes, RPG is possible
No this are not the scipt commands to save attributes; that works fine.One disadvantage:
The save game an load game today do not work well. Instead you better use scripting to save a scene and the restore it
However saving a complete game, so all the internal game variables, pawn positions, rotations, all entitiy properties, ongoing animations etc... are not correctly saved and restored. Anything you want to retrieve after leaving the game you need to script yourself and store as attributes. The attributes you can rerad in again, and then by scripting you need to restore all specific game settings that are not hardcoded in ini files