Hi again...
I'm triin' to attach a glock pistol to the right hand of VIRGIL.ACT, but when i test the level the weapon lais on the floor...
I think that the weapon is not attached correctly to the bone...
How can I see the bone's name of an act file?
I'm tryin to import in milkshape, but I could'nt import an act file, only bdy...
I 've readed the faqs... but i don' understand how to do it.
Thanks again
Bones and weapons
- QuestOfDreams
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I think there might be a Virgil with a gun on my site.
http://terrymorgan.net/download.htm, anyway there's a tutorial
on how to stick a gun on an actor in 3ds max
maxgena.zip
maxgena2.zip
http://terrymorgan.net/download.htm, anyway there's a tutorial
on how to stick a gun on an actor in 3ds max
maxgena.zip
maxgena2.zip
Thanks, but I'm refering a third person view weapon...
I think i've got a language problem expressing me in english
I'm testing with a simple room example. And I'm triyin' to make a game in third person. At the moment I've got a two floor rom with stairs a mirror and a window.
I've placed the main player VIRGIL.ACT and now I'm tryin' to give him a weapon. glock.act. later he will have more weapons, a shotgun, etc...
The problem is that I've put the weapon in weapon.ini modifying the [minigun] parameters.
In the thirdperson parameters there is a playerbone=BIP01 R HAND
But i don't know if this playerbone must be the bone of the player character "virgil", the bone of the weapon "glock" or if the two actors (glock and virgil ) must have the same name or it can be diferent.
There is any documentation about using fire third person weapons in RF?
Can anybody help me?
If anyone can help me y can send him the files
Thanks.
I think i've got a language problem expressing me in english
I'm testing with a simple room example. And I'm triyin' to make a game in third person. At the moment I've got a two floor rom with stairs a mirror and a window.
I've placed the main player VIRGIL.ACT and now I'm tryin' to give him a weapon. glock.act. later he will have more weapons, a shotgun, etc...
The problem is that I've put the weapon in weapon.ini modifying the [minigun] parameters.
In the thirdperson parameters there is a playerbone=BIP01 R HAND
But i don't know if this playerbone must be the bone of the player character "virgil", the bone of the weapon "glock" or if the two actors (glock and virgil ) must have the same name or it can be diferent.
There is any documentation about using fire third person weapons in RF?
Can anybody help me?
If anyone can help me y can send him the files
Thanks.
your glock needs to have a sceletor (the same as virgil's).
Not animated or anithing just rig the glock next to the hand bone and the glocks skeleton will mimic the vergils skeleton making it look like he is holding it.
If you didn't get it.
1. Decompile virgil
2. Save the virgil skeleton an a file
3. Merge your glock in the skeleton file
4. Rig/Skin the glock to the skeleton. (put the glock next to the hand bone so it looks like virgil is holding it) [edit] (Make sure the glock is riged right so the glock won't flex.
5. export to .act
6. It should work now
[edit]
I tryed this with a custom chracter not virgil so i don't give a 100% chance it will work but i don't see any reason why it shouldn't.
Not animated or anithing just rig the glock next to the hand bone and the glocks skeleton will mimic the vergils skeleton making it look like he is holding it.
If you didn't get it.
1. Decompile virgil
2. Save the virgil skeleton an a file
3. Merge your glock in the skeleton file
4. Rig/Skin the glock to the skeleton. (put the glock next to the hand bone so it looks like virgil is holding it) [edit] (Make sure the glock is riged right so the glock won't flex.
5. export to .act
6. It should work now
[edit]
I tryed this with a custom chracter not virgil so i don't give a 100% chance it will work but i don't see any reason why it shouldn't.