I read quite a few posts about damn those godforsaken artifacts. well why dont you make the shadow models normals fliped? I was just messing with a cardboard guy and it works fine. Now no need even for carbboard guy (exept the great performance boost.) Just flip the normals and offset a tiny bit and your shadows are friggin perfect.
This poly shadow guy is 300 polygons. They are around the guy and just inside him they are normal fliped and the shadow renders on him only if it is correct for the light scrource. Works as a SEP. and as a soley shadowguy player model as in these screens shots.

so if you did this or a carboard guy you could even go with less polys.
then you can use potentialy 8-12 lights for soft shadowing. and still keep a nice 2000 poly player model.