Hi....
i don't know if this is a bug but.....
when i start a conversation the whole staticmesh disappear and only remain the brushes of RFEditPro...
is it a bug or my error??
Thanks...
[FIXED 075A] staticmeshes in conversations
I thought only Pawns could have conversations
Rf FAQ http://terrymorgan.net/rffaq.zip
Demos, Tutorials http://terrymorgan.net/download.htm
Rf FAQ http://terrymorgan.net/rffaq.zip
Demos, Tutorials http://terrymorgan.net/download.htm
staticmeshes in conversations
Oh... you don't understand me hike1..... sorry, is my english, i believe...
i have a pawn with a conversation and my level is a model that i make in milkshape....
when i start a conversation with the pawn the whole level disappear...
i have a pawn with a conversation and my level is a model that i make in milkshape....
when i start a conversation with the pawn the whole level disappear...
staticmeshes during conversations
Hi...
i take 2 pics of the problem...
i take 2 pics of the problem...
- Attachments
-
- staticmesherror.JPG
- (86.03 KiB) Downloaded 201 times
-
- staticmesherrorA.JPG
- (30.24 KiB) Downloaded 205 times
Nice job on the artwork. Why is your level a Static Mesh? Make it out of brushes.
Tutorials http://terrymorgan.net/download.htm
Tutorials http://terrymorgan.net/download.htm
staticmeshes during conversations
Thanks Hike1...
My level is a Static Mesh because i couldn't make a level with a high frame rate on RFEditPro. That is the one thing that i can't understand in Reality Factory.
I've tried but the level is very slow. and the scripting failed.
Valeran told me about his project and his static meshes as levels with a high frame rate. For that reason I tried to make the same thing.
Hike1, is this a bug?? does it have some solution?
My level is a Static Mesh because i couldn't make a level with a high frame rate on RFEditPro. That is the one thing that i can't understand in Reality Factory.
I've tried but the level is very slow. and the scripting failed.
Valeran told me about his project and his static meshes as levels with a high frame rate. For that reason I tried to make the same thing.
Hike1, is this a bug?? does it have some solution?
Change your d3d24.ini to this:
[d3d24]
Bpp = 32
ZBufferD = 24
BBufferCount = 1
CompressTextures = 0
FSAntiAliasing = 0
ExtraTextures = 1
NoVsync = 1
Async = 1
DoNotWait = 1
Put ExtraTextures=0 if you're not using DOT3 or EMBM or
stencil shadows? in your game.
RF FAQ http://terrymorgan.net/rffaq.zip
a 1 room-brush level goes about 90 FPS on my machine,
nvidia fx5700, athlon 2400, 512MB RAM.
http://terrymorgan.net/download.htm for demos, etc.
[d3d24]
Bpp = 32
ZBufferD = 24
BBufferCount = 1
CompressTextures = 0
FSAntiAliasing = 0
ExtraTextures = 1
NoVsync = 1
Async = 1
DoNotWait = 1
Put ExtraTextures=0 if you're not using DOT3 or EMBM or
stencil shadows? in your game.
RF FAQ http://terrymorgan.net/rffaq.zip
a 1 room-brush level goes about 90 FPS on my machine,
nvidia fx5700, athlon 2400, 512MB RAM.
http://terrymorgan.net/download.htm for demos, etc.
staticmeshes during conversations
...
when i change ZBufferD = 16 to ZBufferD = 24, RF crashes on startup.
when i change ZBufferD = 16 to ZBufferD = 24, RF crashes on startup.
staticmeshes during conversations
ATI Radeon 7500.
Intel Pentiun 4 1.8GHz.
RAM 512MB.
Intel Pentiun 4 1.8GHz.
RAM 512MB.