Line 4240 rffaq
http://terrymorgan.net/rffaq.zip
Demos
http://terrymorgan.net/download.htm
Q. How does the liftbelt entity work?
A. 1. add a LiftBelt entity to the level. Set the EnableAttr to the
attribute name you want to use to enable it. Lets use 'liftbelt'.
2. Add 'liftbelt' as an attribute to Player.ini. Low of 0, High
of 1, Initial of 1 so you can use the belt right away.
3. In Inventory.ini add this (as hike1 said)
[liftbelt]
catagory = use
image = lockpick3296.bmp
imagealpha = lockpick3296alpha.bmp
text =Liftbelt
To activate the belt go to the Inventory and select 'liftbelt' so it
says 'Activated for Use'. By default the PgUp key applys power
to the belt, PgDn removes power. Hold down PgUp for a
while as it takes time to get to full power.
If this doesn't work then check Controls.ini and see if PowerUp
and PowerDwn are set to true. These are the control keys for
the lift belt. Then check Options->Controls to see just what
keys these commands are bound to.