Hike's Dungeon Hack & Blender thread
I'm looking at Blender for the Ogre engine,
http://www.dfworkshop.net
The 'Dungeon Hack', try it, it's pretty cool, a community-type
project.
Blender 5 years ago was awful, but now it looks doable,
I think you have to retexture all the Wings3d or Max meshes.
http://www.centralsource.com/blender/bvh/files.htm
Even loads .bvh files (it says)
http://www.dfworkshop.net
The 'Dungeon Hack', try it, it's pretty cool, a community-type
project.
Blender 5 years ago was awful, but now it looks doable,
I think you have to retexture all the Wings3d or Max meshes.
http://www.centralsource.com/blender/bvh/files.htm
Even loads .bvh files (it says)
I put a simple cube tutorial
at http://hosted.filefront.com/hike1
cubeblenderogretut.zip 800k
model is
cubeblenderogre.zip 34K
An animated cube in Ogre engine
Blender ain't bad, RF exporters would help RF,
even better, move RF to Ogre?
at http://hosted.filefront.com/hike1
cubeblenderogretut.zip 800k
model is
cubeblenderogre.zip 34K
An animated cube in Ogre engine
Blender ain't bad, RF exporters would help RF,
even better, move RF to Ogre?
http://www.bitz.net/~chadc/Projects/DH/ ... -19-06.rar
52MB, The latest build of Dungeon Hack, has a dungeon and
an inn. It's hard to find the Inn, look around when you're falling from the sky at the beginning.
Space bar enters doors, except the inn door to upstairs needs to
be smacked with the sword.
All the relevant blend files are at
http://bitz.net/~chadc/Projects/DH/media/
Daggerfall current media
I've had some success with Blender, I got one of my meshes
into Ogre format animating, just as a proof-of-concept,
also a dungeon (the spacestation). Still haven't put anything
in Dungeon Hack.
http://hosted/filefront.com/hike1
dungeonhack.jpg pic of the game
blenderinn.jpg pic of the inn in Blender
blenderdungeon.jpg pic of the dungeon in Blender
52MB, The latest build of Dungeon Hack, has a dungeon and
an inn. It's hard to find the Inn, look around when you're falling from the sky at the beginning.
Space bar enters doors, except the inn door to upstairs needs to
be smacked with the sword.
All the relevant blend files are at
http://bitz.net/~chadc/Projects/DH/media/
Daggerfall current media
I've had some success with Blender, I got one of my meshes
into Ogre format animating, just as a proof-of-concept,
also a dungeon (the spacestation). Still haven't put anything
in Dungeon Hack.
http://hosted/filefront.com/hike1
dungeonhack.jpg pic of the game
blenderinn.jpg pic of the inn in Blender
blenderdungeon.jpg pic of the dungeon in Blender
I have my first level, you might want to be sitting down when you
view it.
http://hosted.filefront.com/hike1
firstroom.jpg
33k
I feel like I've entered the modern age of graphics!
view it.
http://hosted.filefront.com/hike1
firstroom.jpg
33k
I feel like I've entered the modern age of graphics!
http://terrymorgan.net/spacedungeon2.jpg
The space station I made in Wings, got butchered in Max and
Blender, oh well..
Blender/DH files
at http://hosted/filefront.com/hike1
The space station I made in Wings, got butchered in Max and
Blender, oh well..
Blender/DH files
at http://hosted/filefront.com/hike1
http://hosted.filefront.com/hike1
makelevels.zip
1.4 A Noob's guide to making levels for Dungeon Hack
cubeblenderogre.zip
same place, how to animate a model in Blender
zingbat.jpg 90k Zingbat's spiffy dungeon
makelevels.zip
1.4 A Noob's guide to making levels for Dungeon Hack
cubeblenderogre.zip
same place, how to animate a model in Blender
zingbat.jpg 90k Zingbat's spiffy dungeon
I have a new version of makelevels.zip at
http://terrymorgan.net/download.htm,
http://terrymorgan.net/makelevels.zip
1.9MB,
Filefront won't let me delete the old one.
http://terrymorgan.net/download.htm,
http://terrymorgan.net/makelevels.zip
1.9MB,
Filefront won't let me delete the old one.
http://hosted.filefront.com/hike1
caveelbow.jpg
65k
Top pic is a cave I made using a bezier curve and a nurbs
circle of 12 sides or so, that was fast. Probably not too hard to
extrude side tunnels, Blender has a 'Knife command, you can
cut edges, extrude faces. Caves have to be hand tweaked so
they don't look like sewer pipes.
bottom pic is part of a prefab set,
a 90 degree elbow, had to do a lot of vertex tweaking of 2 6 sided cubes.
caveelbow.jpg
65k
Top pic is a cave I made using a bezier curve and a nurbs
circle of 12 sides or so, that was fast. Probably not too hard to
extrude side tunnels, Blender has a 'Knife command, you can
cut edges, extrude faces. Caves have to be hand tweaked so
they don't look like sewer pipes.
bottom pic is part of a prefab set,
a 90 degree elbow, had to do a lot of vertex tweaking of 2 6 sided cubes.
Moving right along, here's how to make a set of prefabs
in Blender for Dungeon Hack. Nothing spectacular, just
the basic building blocks.
http://hosted.filefront.com/hike1
makeprefabs.zip
1.1MB
dhprefablevel.jpg
in Blender for Dungeon Hack. Nothing spectacular, just
the basic building blocks.
http://hosted.filefront.com/hike1
makeprefabs.zip
1.1MB
dhprefablevel.jpg
http://hosted.filefront.com/hike1
makeprefabs2.zip
1.4
Updated
This game looks good, I only have to spend about $100 more
dollars (256MB video card) and I can run it..
http://www.gamespot.com/pc/rpg/theelder ... tml?page=3
makeprefabs2.zip
1.4
Updated
This game looks good, I only have to spend about $100 more
dollars (256MB video card) and I can run it..
http://www.gamespot.com/pc/rpg/theelder ... tml?page=3
imo, because i havent yet managed to view any of your images successfully, and even if it would work for me, its just annoying at ff.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085