How to add blood in RF games
In the Forged in Fire demo by Pickles there was a blood effect. Download the demo in the RF resource site then look at at the pawn script. using the FireProjectile command and a bitmap decal associated with the projectile defined in weapon.ini. The pawn, while he is "in pain", fires in a random direction downward. I used something similar in my old RealityRacer demo to leave tyre signs on floor. You can add a spout effect to simulate the falling of the blood.
sorry about this, the split topic went very badly, the forum seems to be very confused...
ill post in your name in the correct topic, sorry for the inconvenience...
ill post in your name in the correct topic, sorry for the inconvenience...
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
yeah, err, sorry about that...
the forum got mad at me because i moved it at the same moment you posted...
the forum got mad at me because i moved it at the same moment you posted...
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085