Hi. This is my first post. I'm new to RF. I find it very easy so far and it fits my needs perfectly. However, I've run into a problem. When I make a map with RFEditPro, I can save it, but I can't compile it. I get this error:
** BSP Compile Version: 15
** Build Date/Time: Jan 31 2005,06:32:56
--- Load Brush File ---
Num Solid Brushes : 6
Num Cut Brushes : 0
Num Hollow Cut Brushes : 0
Num Detail Brushes : 0
Num Total Brushes : 6
--- Remove Hidden Leafs ---
PlaceEntities: No valid entities for operation 74.
Failed to remove hidden leafs.
Compile Failed: GBSP_CreateBSP encountered an error, GBSPLib.Dll.
.
What am I doing wrong?
rfEditPro doesn't compile bsps for me
you need to add a playersetup and a playerstart.
welcome to the forums!
welcome to the forums!
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
Thanks. by the way, I have two questions about distribution of games made with RF. My first question is, isn't the .bsp format only ok to use for noncommercial stuff unless you pay I.D. Software or something? My second question is, is it ok to use some of the stuff from the template game, like the menu button graphics, in the final version of a game made with RF?
- QuestOfDreams
- Site Admin
- Posts: 1520
- Joined: Sun Jul 03, 2005 11:12 pm
- Location: Austria
- Contact:
The .bsp file format RF is using is the one of the Genesis3D engine (RF's rendering engine). You don't have to pay any license fees for it. The only thing you would have to pay for is if you want to remove the Genesis3D logo from your game.My first question is, isn't the .bsp format only ok to use for noncommercial stuff unless you pay I.D. Software or something?
Yes, as far as I know, everything contained in the current distribution of RF is free for commercial and non-commercial use.My second question is, is it ok to use some of the stuff from the template game, like the menu button graphics, in the final version of a game made with RF?