The aim is to create the most simple game possible using physics, so I though three possibilities: bowling, marble madness, maze ball.
This is the first. His name will be Pin Factor. It could be a simple demo or a complete game, depending from development priorities, scheduled time to finish it (it's little project I don't want to waste all my time in it) and external aid (some graphics are required even in a game like this). The most challenging part is to implement the gameplay rules (I never played bowling: what an headache!). I have ideas also for AI, but I'm considering to look at the actual dev stage of multiplayer in RF to use it in some way. If the connection between computers allows the exange of numerical data, it could be quite easy to exange the score information between two lan players, so a basic multilayer game could be theorically possible. There is someone that know the current RF multiplayer system well enough to suggest me how to approach the job?
Pin Factor Video:
http://realitychess.altervista.org/vide ... actor.html
Video of Pin Factor: the first game using physics!!!
Video of Pin Factor: the first game using physics!!!
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- NOT A STRIKE!
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Last edited by federico on Tue Mar 28, 2006 3:46 pm, edited 1 time in total.
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RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085