This is to show off the fog and stuff. I got the fog to work with the headlights and tail lights. Oh and the lights cast soft shadows that right now kill the frame rate becuase the player is a high poly acter.
cuople more screens of the game
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- Posts: 866
- Joined: Fri Jul 08, 2005 4:27 am
- Location: PA, USA
Very nice screens!!!! If you are having frame rate issues, are you using L.O.D.(level of detail)? With this function of RF you can have objects swap their models for better polygon management. Basicly, you create a few versions of the same model but each with different polygon counts. Then as your character or objects are furthur away, you can have them be low polygon, and as they get closer they can increase in polygons. Thus it cuts out the need to render lots of polygons in the distance when only a few are needed to get the point across of what the object is.
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
To go on an adventure, one must discard the comforts and safety of the known and trusted.