Shots of a (converted) Racer Track + Tokamak physics

Game Design, Story, Game Play.
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federico
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Post by federico »

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sky reflection on mini
sky reflection on mini
lll.jpg (8.55 KiB) Viewed 876 times
sky reflection on mini
sky reflection on mini
lll-(1).jpg (8.91 KiB) Viewed 876 times
GD1
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Post by GD1 »

Awesome, looks like you got it all figured out! :)

sorry for taking so long, but I've been really busy with school, plus i think i'm getting sick. I'll try to get together a complete tutorial for you guys with examples, shouldn't be too long.
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MakerOfGames
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Post by MakerOfGames »

I have just veiwed this post for the first time and must say: VERY NICE SCREENS. I love the "feel" I get by looking at them. Did you do special lighting for the level? The lighting in my opinion looks exellent! Good job, eventhough the models arent yours, the screens say alot about the power of RF.
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federico
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Post by federico »

I'm posting now a tutorial about this. Thanks GD1 and SpyreWolf, your help was quick and useful :wink: .

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Really the lighting are the bad part of the job. Static mesh doesn't like somekind of lights. Physics actor doesn't like another ones. It was really difficult to enlight this large level without using a sun. so I mixed self-lighting + a simple light + a fixed (no degree change) dynamic light. Otherwise the terrain and the body don't have the same lighting origin. I had to use stencil shadow because bitmap shadow doesn't work on staticmesh. Can someone figure out why?
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jonas
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Post by jonas »

It would be great to have tutorials on doing that. :shock: Very cool!


my 200th post :shock:
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QuestOfDreams
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Post by QuestOfDreams »

Actor Reflection Tutorial:
viewtopic.php?t=838
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