[WIP] Female Character!

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DoJa
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[WIP] Female Character!

Post by DoJa »

Well currently working on something new:),
I am still working on the transport ship but i've currently send it to sriram to fix LOTS of vertexes:P, they're a bit messed up.

But anywayz:

-Current project!:

WARNING: Mature content. http://img146.imageshack.us/img146/5420 ... er22bb.jpg

(Edited by moderator to add warning)
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http://i11.tinypic.com/35klteh.jpg
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hike1
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Post by hike1 »

Always start the the most interesting part! |P
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DoJa
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Post by DoJa »

Rofl indeed:P

***Update***
http://i2.tinypic.com/sbkbk3.jpg

Warning:P:

Boobs still nude:p
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Kamazy
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Post by Kamazy »

Looks like a good start but i would lose the mesh-smooth.
Any model with a mesh-smooth would be to high-poly to be of any use in your game.

If you think thats "WARNING: Mature content" check this out.. :shock:

WARNING: Mature content: http://www.geocities.com/kamazys/sexynude.JPG :D
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ZenBudha
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Post by ZenBudha »

OMG! They defy gravity! lol

Overall the model looks good, and the shape of the knockers looks good. However they are cheap porn star big, and should hang down more like a bag of jello instead of poking out like inflated balloons.

As well the mesh smooth is going to make it way too high poly for game use.. Plus as a side note things like *censored by mod, sorry* *hehe* are better applied to game models with texture intead of actual geometry.
Fear not the textures for the almighty stylus is with thee - Book of Zen
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Kamazy
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Post by Kamazy »

Overall the model looks good, and the shape of the knockers looks good. However they are cheap porn star big, and should hang down more like a bag of jello instead of poking out like inflated balloons.
Lol they do look like cheap implants.
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DoJa
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Post by DoJa »

Havent been online for some time now but i'll post an update to the model soon;)
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