Getting bump mapping to work with RFEdit Pro
Getting bump mapping to work with RFEdit Pro
How would I get bump mapping to work with RFEdit Pro? I looked in the manual, and did what it said about the names of the color map, etc., but my texture didn't look any different.
What video card do you have? Are you trying normal mapping (BN0_) or embm (BM0_)? (only embm works on level geometry)
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF FAQ http://terrymorgan.net/rffaq.zip
Demos tuts http://terrymorgan.net/download.htm
Basically, it doesn't work.
Demos tuts http://terrymorgan.net/download.htm
Basically, it doesn't work.
it worked the last time i tried it, although it had a few visual issues, and normal mapping works fine, though not yet for level geometry.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
Also, open D3DDrv.log in the main RF directory and make sure it contains the lines:
D3DTEXOPCAPS_BUMPENVMAP : YES
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE: YES
and they both say yes as shown. If either says no then your video card dosen't support rf's embm.
D3DTEXOPCAPS_BUMPENVMAP : YES
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE: YES
and they both say yes as shown. If either says no then your video card dosen't support rf's embm.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085