POLL to Andy: Can we have a download
- ardentcrest
- Posts: 735
- Joined: Wed Jan 25, 2006 10:55 pm
- Location: Ireland
POLL to Andy: Can we have a download
Hay Andy, can we have the source and a complied exe of what you have got up to now,(or just the menu stuff)
He's a Bot Jim, But not as we know It.
No.
Yes, even I want a download of RF2, I even voted yes, but it's not to the point where it's very useful beyond looking at a menu.
Seriously, what would you do with an exe and source code for an unfinished rf2?
The beta is coming. Don't worry. RF2 is currently undergoing some serious rebuilding for the vastly better.
Yes, even I want a download of RF2, I even voted yes, but it's not to the point where it's very useful beyond looking at a menu.
Seriously, what would you do with an exe and source code for an unfinished rf2?
The beta is coming. Don't worry. RF2 is currently undergoing some serious rebuilding for the vastly better.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
- ardentcrest
- Posts: 735
- Joined: Wed Jan 25, 2006 10:55 pm
- Location: Ireland
sure.
Leave out the alpha bitmaps; they no longer work in rf2 and will give errors/maybe crash it; use tga's, png's (i think pngs work with transparency in rf2, have to check for sure), psd's, etc. instead. other than that you should be fine. I'll try to give updated info concerning menu compatibility if i make any more changes.
Leave out the alpha bitmaps; they no longer work in rf2 and will give errors/maybe crash it; use tga's, png's (i think pngs work with transparency in rf2, have to check for sure), psd's, etc. instead. other than that you should be fine. I'll try to give updated info concerning menu compatibility if i make any more changes.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085