Hike's Dungeon Hack & Blender thread
http://hosted.filefront.com/hike1
makedome.zip 1MB
dome.jpg 60K
How to make a dome in Blender for Dungeon Hack.
makedome.zip 1MB
dome.jpg 60K
How to make a dome in Blender for Dungeon Hack.
http://terrymorgan.net/makeprefabs.zip
1.4mb
The corrected version; all latest versions are at
http://terrymorgan.net/download.htm
1.4mb
The corrected version; all latest versions are at
http://terrymorgan.net/download.htm
http://hosted.filefront.com/hike1
moredungeonhackstuff.zip 1MB
copying/pasting large numbers of prefabs, adding a rectangular room off
the arched hallway, ramps, exterior buildings.
I keep getting cut off the net after 10 min,
I'll post the map when I can.
moredungeonhackstuff.zip 1MB
copying/pasting large numbers of prefabs, adding a rectangular room off
the arched hallway, ramps, exterior buildings.
I keep getting cut off the net after 10 min,
I'll post the map when I can.
http://terrymorgan.net/download.htm
morestufflevel.zip 1MB
The level with its resources, should be able to just unzip using folder names into your dungeonhack directory, I don't have the
original marker.mesh though (except on CD somewhere) so
maybe you better not..
morestufflevel.zip 1MB
The level with its resources, should be able to just unzip using folder names into your dungeonhack directory, I don't have the
original marker.mesh though (except on CD somewhere) so
maybe you better not..
http://hosted.filefront.com/hike1
spacestationnew.jpg 188k
makesewer.zip 2.4MB
I tried to include all resources up to now. I also tried a cave
with bezier curves, it was easy, but the Boolean Join, 2 caves for
a 4 way intersection I haven't tried yet, that would be easiest.
I don't have the
original marker.mesh though (except on CD somewhere) so
maybe you better not
Turns out you don't need marker.mesh at all
spacestationnew.jpg 188k
makesewer.zip 2.4MB
I tried to include all resources up to now. I also tried a cave
with bezier curves, it was easy, but the Boolean Join, 2 caves for
a 4 way intersection I haven't tried yet, that would be easiest.
I don't have the
original marker.mesh though (except on CD somewhere) so
maybe you better not
Turns out you don't need marker.mesh at all
http://bitz.net/~chadc/Projects/DH/Dung ... 5-6-06.rar
60MB, shows off the new trees, maybe not worth it if you're on
dialup like me, here's a pic
http://terrymorgan.net/newtrees.jpg
33k
60MB, shows off the new trees, maybe not worth it if you're on
dialup like me, here's a pic
http://terrymorgan.net/newtrees.jpg
33k
http://forums.dfworkshop.net/viewtopic. ... 1&start=45
Shots of more tree splatting, new DL is
http://bitz.net/~chadc/Projects/DH/Dung ... 13-06b.rar
70mb
Shots of more tree splatting, new DL is
http://bitz.net/~chadc/Projects/DH/Dung ... 13-06b.rar
70mb
http://terrymorgan.net/maketrees.zip
3.6MB
http://terrymorgan.net/dhterry.jpg
131KB shot of the tree in the tutorial
3.6MB
http://terrymorgan.net/dhterry.jpg
131KB shot of the tree in the tutorial
http://hosted.filefront.com/hike1
baretree.jpg
29k
newtrees2.jpg
70k
Got the tree splatter thing going with my (OK, they're ugly)
trees.
baretree.jpg
29k
newtrees2.jpg
70k
Got the tree splatter thing going with my (OK, they're ugly)
trees.
http://hosted.filefront.com/hike1
makemoretrees.zip 3.7MB
how to make pretty trees
oaktree2.jpg
A pretty tree!
makemoretrees.zip 3.7MB
how to make pretty trees
oaktree2.jpg
A pretty tree!