RF book
I'm still working on it. If that's what your wondering. If its going to be good it won't just come up over night. It might even take up to a year. The best thing to do is experiment. Download some demo's look over the scripts and the levels.
Jonas
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
I think its a good idea, but I'm tied up with RF2 right now.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
I've been working on a complete rewrite of RF for some time now, which I've called RF2, though I'm not entirely sure on the final name of it. See this thread: viewtopic.php?t=613
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
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I just started writing up some docs related to this this evening. I started from square one and am writing a general intro to RF and and overveiw of its features. After that section there will be some chapters on game design, level design, and story writing. These chapters are to inspire and get the readers thinking. They will contain good ideas that I have gotten from gamedev.net and personal opinions. After this, there is the RF How To section that will be what the current manual contains. And to finish it off will be the how to's by all us members.
That is my idea and general plan. Dont count on me for this project though. I dont have much free time to write an entire RF book. I will contribute to it though.
I'll have to upload the doc once I get a few chapters finished.
That is my idea and general plan. Dont count on me for this project though. I dont have much free time to write an entire RF book. I will contribute to it though.
I'll have to upload the doc once I get a few chapters finished.
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
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- Location: PA, USA
Dont worry about ease of use. That is a key thing I will make sure is there. There already is a table of contents with a tentative 23 chapters!!!! The first 15 are genreal information about RF which I will write myself untill I release it to the community. Then all of the members here can read it, modify it, make comments, etc.
I am writting it in Microsoft Word. Is there any problem with this? Because otherwise it will need converted to another format.
Here is a sneak peek at the information that is included in my table of contents:
I must everyone know that the entire RF How To's table of contents is not set in stone at all. I just wanted to write down some important things that I thought would be nessicary to be in the guide so it wouldn't be forgotten. This portion of the guide will be writen entirely by the users of RF. Now whether the information is somthing you write up or just a copy of the RF manual, this section will have to be completed by the community.
I am writting it in Microsoft Word. Is there any problem with this? Because otherwise it will need converted to another format.
Here is a sneak peek at the information that is included in my table of contents:
Code: Select all
The Guide
Preface Notes from the Authors
Chap 1 Introduction
Chap 2 What Is Reality Factory?
Chap 3 Before You Start
Chap 4 3D Authoring Software
Chap 5 2D Painting Software
Chap 6 The Basics
Chap 7 Sounds
Chap 8 Creating Worlds
Chap 9 Scripting
Chap 10 Now What?
Chap 11 Game Design Overview
Chap 12 Game Play
Chap 13 Level Design Tips
Chap 14 Story and Plot
Chap 15 Story vs. Game Play
Code: Select all
RF How To’s
Chap 16 Scripted Player
Chap 17 Level of Detail
Chap 18 Particle Effects and Rain
Chap 19 Fog
Chap 20 Advanced Lighting
Chap 21 Bump Mapping
Chap 22 Shininess, Mirrors, and Glass
Chap 23 Physics
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
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- Joined: Fri Jul 08, 2005 4:27 am
- Location: PA, USA
I can host the book at the rf resource site I've made that has 1gig of space.
I'm glad you were able to get a basic layout of the book that will help, I wasn't able to get that so I couldn't decide were to start lol. I'll help an in way you need, proof reader I could help you write some of the chapters. Just let me know and I'll work on it.
I'm glad you were able to get a basic layout of the book that will help, I wasn't able to get that so I couldn't decide were to start lol. I'll help an in way you need, proof reader I could help you write some of the chapters. Just let me know and I'll work on it.
Jonas
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
It sounds like you're going to copy some from the RF manual (I don't mean the book) and have that in the Wikibook but that ain't allowed (I think) without the authors permission.MakerOfGames wrote:I did not mean to imply copying the text from the old RF book. I meant that you could copy the text from the old RF pdfs and web page docs. We cant have copyright infringement.
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Are not the authors of all the docs that come in RF written by the community? Or were they taken from the RF Book? Anyone know who wrote the RF Docs that are included in the RF download? (in the RF main folder there is a folder called docs, contains alot of html files that are tuts and valuble info). I was and still am refering to copying these docs and not the RF book. I thought that these docs(not the book) were open source or whatever you would call them because they came in RF. Well, if we cant copy these docs its ok, it just means someone will have to basically rewrite them(making them more user freindly of course) for the wikibook.
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
To go on an adventure, one must discard the comforts and safety of the known and trusted.