how do you compile source code?

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Cynnical
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Joined: Thu Apr 06, 2006 4:33 am

how do you compile source code?

Post by Cynnical »

i was looking at this engine and it said you had to compile the code.
so i was wondering how do you do that?

i know it has something to do with visual basic.

could someome explain? :D
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Juutis
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Post by Juutis »

You only need to compile the source if you want to customize the engine to suit your needs better. If you are just making a game with RF you don't have to compile it, almost any kind of game can be made with RF without doing any changes to the source code.
Pain is only psychological.
Cynnical
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Joined: Thu Apr 06, 2006 4:33 am

Post by Cynnical »

im not talking about with RF.

i wanted to try out this engine Nebula 2 since it supports alot of the latest graphical features but unfortunately it only comes in the sdk.
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QuestOfDreams
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Post by QuestOfDreams »

im not talking about with RF.
uhm... yeah.. and how were we supposed to know that? :lol:

you're better off asking this question on a nebula 2 forum... :P
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