Too Many Poly's For Pistol
- SithMaster
- Posts: 306
- Joined: Mon Jul 04, 2005 11:45 pm
Too Many Poly's For Pistol
Its currently untextured and im wondering if the top rear of the gun is too detailed. Anyone have some input?
The brightest light casts the darkest shadow.
Burn the heretic. Kill the mutant. Purge the unclean.
Burn the heretic. Kill the mutant. Purge the unclean.
what will it be used for? for third person or on-ground weapon, its perfectly fine, just detailed enough. for first-person, you could cram in more detail than that if you wanted.
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- SithMaster
- Posts: 306
- Joined: Mon Jul 04, 2005 11:45 pm
I'd say too high poly for a non-1st person model.
Now I mean it's far from overkill but could be less.
For example you could track the shape with splines, and then extrude. Squeeze the trigger guard/trigger part down, and texture.
All in all so long as you don't have any hidden poly's it won't save you a ton but some.
Now I mean it's far from overkill but could be less.
For example you could track the shape with splines, and then extrude. Squeeze the trigger guard/trigger part down, and texture.
All in all so long as you don't have any hidden poly's it won't save you a ton but some.
Fear not the textures for the almighty stylus is with thee - Book of Zen
- SithMaster
- Posts: 306
- Joined: Mon Jul 04, 2005 11:45 pm
What is this non first person you speak of?
There are no hidden polys so all i really need to do is texture but i still need to learn how. Now i know how to get the uv map and open it in photoshop but heres the tricky part...i dont know how to use photoshop.
There are no hidden polys so all i really need to do is texture but i still need to learn how. Now i know how to get the uv map and open it in photoshop but heres the tricky part...i dont know how to use photoshop.
The brightest light casts the darkest shadow.
Burn the heretic. Kill the mutant. Purge the unclean.
Burn the heretic. Kill the mutant. Purge the unclean.