Gun (P99)
- SithMaster
- Posts: 306
- Joined: Mon Jul 04, 2005 11:45 pm
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- Posts: 866
- Joined: Fri Jul 08, 2005 4:27 am
- Location: PA, USA
i know im being a pain but how exactly would you go about making it better?
i tried curving the handle at the edges a little but i couldnt see the difference too much, especialy for another 50 polys, i didnt think it was worth it.
and a quick question, can guns be bump mapped? because i think that would help alot.
i forgot to weld all the verticies up together but it looks a little better with them welded up.
i textured it within milkshape, im just wondering a good way to texture things cos milkshape seems prety limited.
i tried curving the handle at the edges a little but i couldnt see the difference too much, especialy for another 50 polys, i didnt think it was worth it.
and a quick question, can guns be bump mapped? because i think that would help alot.
i forgot to weld all the verticies up together but it looks a little better with them welded up.
i textured it within milkshape, im just wondering a good way to texture things cos milkshape seems prety limited.
*GD*
The edges of the gun shouldn't be a problem after you export, cuz there is a auto smoth.
But if you want to make it rounder i suggest making a vertex in the midle of the gun and maving them out. (or moving the mesh in)
"i textured it within milkshape, im just wondering a good way to texture things cos milkshape seems prety limited."
Do you mean unwrap?
If not this is a good texturing program.
http://www.gimp.org/ (Didn't use it but i hear good things)
If you need unwraping tools.
http://www.polygonal-design.fr/e_unfold/index.php (also did't use it but seems good)
There is a free version.
[edit]
If you'r gun is 100% flat you can extrude so you get the midle vertex without too much work.
But if you want to make it rounder i suggest making a vertex in the midle of the gun and maving them out. (or moving the mesh in)
"i textured it within milkshape, im just wondering a good way to texture things cos milkshape seems prety limited."
Do you mean unwrap?
If not this is a good texturing program.
http://www.gimp.org/ (Didn't use it but i hear good things)
If you need unwraping tools.
http://www.polygonal-design.fr/e_unfold/index.php (also did't use it but seems good)
There is a free version.
[edit]
If you'r gun is 100% flat you can extrude so you get the midle vertex without too much work.
Oh ok so the texture is a basic plane. (i Didn't use milkshape before)
See if the handle edges are still a problem after it's exported.
If it is add some extra vetrex is the midle of the handle.
See some free weapon models if you'r not sure what i mean.
You can download a free p99 (textured) model from this site.
http://freemodels.netxpro.nl/news.php
See if the handle edges are still a problem after it's exported.
If it is add some extra vetrex is the midle of the handle.
See some free weapon models if you'r not sure what i mean.
You can download a free p99 (textured) model from this site.
http://freemodels.netxpro.nl/news.php
wel here it is, the handle looks alot better, i curved it, the problem i had last time was that there wasnt any smoothing gropus asigned to it so it looked blokish, but now it looks sweeter any more improvments.
poly = 302
quick question, can you have bump mapping on a weapon and if so the relevent document in the manual?
if not will RF2 be able to support this?
poly = 302
quick question, can you have bump mapping on a weapon and if so the relevent document in the manual?
if not will RF2 be able to support this?
*GD*