Topics relating to Modeling with Reality Factory.
Kamazy
Posts: 146 Joined: Wed Jul 20, 2005 2:59 pm
Location: Everywhere And Nowhere
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by Kamazy » Sat Apr 22, 2006 8:22 pm
SithMaster
Posts: 306 Joined: Mon Jul 04, 2005 11:45 pm
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by SithMaster » Sat Apr 22, 2006 10:16 pm
I like it. Question did you use a ref image? curious since you have it with no wheels and i always have seen them with them.
Looks great though are you making a medievil type game?
The brightest light casts the darkest shadow.
Burn the heretic. Kill the mutant. Purge the unclean.
mf_jober
Posts: 14 Joined: Wed Oct 26, 2005 11:15 pm
Location: Temecula, CA
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by mf_jober » Sat Apr 22, 2006 10:20 pm
ref pics for me are very helpful. also, SithMaster is right. how are you gonna move the ballista? nevertheless, its still pretty good. what program is this made from?
Kamazy
Posts: 146 Joined: Wed Jul 20, 2005 2:59 pm
Location: Everywhere And Nowhere
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by Kamazy » Sat Apr 22, 2006 10:53 pm
Yes i did use a ref image but it didn't have wheels so i didn't add any.
I guess it's a defence not the kind you rool out.
Looks great though are you making a medievil type game?
Yes me and another guy (not on this engine) are making a Medievil RPG game.
What program is this made from?
3d max 7
SithMaster
Posts: 306 Joined: Mon Jul 04, 2005 11:45 pm
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by SithMaster » Sat Apr 22, 2006 11:01 pm
7! 7?.........7!!
yeah i hate when i find a pic but for some reason they leave out something crucial. though it could be that this ballista was just for stationary use.
anyway looks kinda like the ones used in the beginning of icewind dale 2.
The brightest light casts the darkest shadow.
Burn the heretic. Kill the mutant. Purge the unclean.
Kamazy
Posts: 146 Joined: Wed Jul 20, 2005 2:59 pm
Location: Everywhere And Nowhere
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by Kamazy » Sat Apr 22, 2006 11:05 pm
7! 7?.........7!!
Ammm yeah.
mf_jober
Posts: 14 Joined: Wed Oct 26, 2005 11:15 pm
Location: Temecula, CA
Contact:
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by mf_jober » Mon Apr 24, 2006 12:46 am
SithMaster wrote: 7! 7?.........7!!
LOL, i use 7 and 8. idk why....