well hi,
well this bug has got me baffled i cant get the simplest bot to work
IDLE [Idle]
WALK [Walk]
FOV [360]
SIGHTDIST [100000]
DAMAGEATTRIBUTE [Health]
ROTATESPEED [150]
MOVESPEED [1500]
FIREX [0]
FIREY [0]
FIREZ [0]
Start[()
{
console(bool True);
Setgroup(Allied);
Setattribute(char*Health, int 100);
SetFOV(FOV);
BoxWidth(50);
Targetgroup (Enemy);
neworder (findtarget)
) }
findtarget[()
{
FindTargetorder(float SIGHTDIST, char*foundtarget, char*DAMAGEATTRIBUTE);
} ]
{
foundtarget[()
{
setweapon (char*Erifle);
MoveToTarget(char*WALK, float MOVESPEED);
RotateToTarget(char*IDLE, float ROTATESPEED);
lowlevel(char*Damage&Die);
} ]
{
Damage&Die[()
{
UpdateEnemyVis();
UpdateTarget();
FireProjectile(char*Erifle_B,char*Bip01 R Hand ,float FIREX, float FIREY, float FIREZ, Char*Health);
HighLevel (char*findtarget);
} ]
its supposed to look for an "enemy" and goto it and fire its gun and repeat but it doesnt work as the picture shows????????????!!!!!!!!!!!!!
werid bug
-
- Posts: 11
- Joined: Thu Feb 16, 2006 10:34 am
werid bug
- Attachments
-
- untitled.jpg
- (60.2 KiB) Downloaded 78 times
The World is your oyster!
Eat it good!!!!
Eat it good!!!!
You have so many errors its hard to begin.
All scripts need opening and closing braces which you are missing.
{
body of script;
}
Also, all of your references to bool, char*, int etc have to be removed.
They are there to tell you the type of value thats expected.
Your Start order has an extra bracket ) and is missing a closing square bracket ]
Also the line ...neworder (findtarget)
should be... neworder("findtarget"); - note the quotes needed and the semicolon
Do not use reserved characters such as '&' symbol for order names!
To get you on the right track I would suggest you read Pickles RF e-book (I believe its free to download now)
He has a great section on scripting.
Hope this helps and good luck. Lots of errors but don't give up
Try a simple script like this, then keep building on it one step at a time.
This script works with the virgil act file
It does nothing but Stand idle and rotates left and right.
Its a good starting point to buils on.
{
SCALE [1.5] // scale of actor
BOXWIDTH [0] // width and depth of bounding box
HEALTHATTRIBUTE [health] // name of health attribute
HEALTH [50] // initial amount of health
YAWSPEED [100] // speed of rotation in deg/sec
// idling and turning
IDLE [Idle] // idle animation
TURNL [Idle] // turn left animation
TURNR [Idle] // turn right animation
FOV [360]
SIGHTDIST [100000]
// spawn pawn
Start[ ()
{
Console(true);
Scale(SCALE); // scale the actor
SetFOV(FOV); // set field of view
NewOrder("Idle");
} ]
// idle in place waiting for something to happen
Idle[ ()
{
PlayAnimation(IDLE, true, "");
if(random(1,10)>6)
{
if(random(1,10)>5)
{
Rotate(TURNL, 102, 0, 90, 0, "");
PlayAnimation(IDLE, true, "");
Rotate(TURNR, 108, 0, -90, 0, "");
}
else
{
Rotate(TURNR, 108, 0, -90, 0, "");
PlayAnimation(IDLE, true, "");
Rotate(TURNL, 102, 0, 90, 0, "");
}
}
RestartOrder();
} ]
}
All scripts need opening and closing braces which you are missing.
{
body of script;
}
Also, all of your references to bool, char*, int etc have to be removed.
They are there to tell you the type of value thats expected.
Your Start order has an extra bracket ) and is missing a closing square bracket ]
Also the line ...neworder (findtarget)
should be... neworder("findtarget"); - note the quotes needed and the semicolon
Do not use reserved characters such as '&' symbol for order names!
To get you on the right track I would suggest you read Pickles RF e-book (I believe its free to download now)
He has a great section on scripting.
Hope this helps and good luck. Lots of errors but don't give up
Try a simple script like this, then keep building on it one step at a time.
This script works with the virgil act file
It does nothing but Stand idle and rotates left and right.
Its a good starting point to buils on.
{
SCALE [1.5] // scale of actor
BOXWIDTH [0] // width and depth of bounding box
HEALTHATTRIBUTE [health] // name of health attribute
HEALTH [50] // initial amount of health
YAWSPEED [100] // speed of rotation in deg/sec
// idling and turning
IDLE [Idle] // idle animation
TURNL [Idle] // turn left animation
TURNR [Idle] // turn right animation
FOV [360]
SIGHTDIST [100000]
// spawn pawn
Start[ ()
{
Console(true);
Scale(SCALE); // scale the actor
SetFOV(FOV); // set field of view
NewOrder("Idle");
} ]
// idle in place waiting for something to happen
Idle[ ()
{
PlayAnimation(IDLE, true, "");
if(random(1,10)>6)
{
if(random(1,10)>5)
{
Rotate(TURNL, 102, 0, 90, 0, "");
PlayAnimation(IDLE, true, "");
Rotate(TURNR, 108, 0, -90, 0, "");
}
else
{
Rotate(TURNR, 108, 0, -90, 0, "");
PlayAnimation(IDLE, true, "");
Rotate(TURNL, 102, 0, 90, 0, "");
}
}
RestartOrder();
} ]
}