The Secret is Out

Discuss the development of Reality Factory 2
User avatar
AndyCR
Posts: 1449
Joined: Wed Jul 06, 2005 5:08 pm
Location: Colorado, USA
Contact:

Post by AndyCR »

No problem :) .

Anyone else have any thoughts on this?
User avatar
steven8
Posts: 1487
Joined: Wed Aug 24, 2005 9:08 am
Location: Barberton, OH

Post by steven8 »

I believe it is terrific news!! I lurk through here at night watching for rf2 news. This is very exciting. Panda3D is driven by python scripting. This is the perfect way to expose the engine possibilities to the users. Andy, I am worthless as a programmer, as I totally get lost in any language other than VB, so I can not help in any way with this, but I stand in awe of your progress and fortitude. Thank you for all your work.
MakerOfGames
Posts: 866
Joined: Fri Jul 08, 2005 4:27 am
Location: PA, USA

Post by MakerOfGames »

I cant figure out which python version to install. Do I install the active python version because I have xp?
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
User avatar
AndyCR
Posts: 1449
Joined: Wed Jul 06, 2005 5:08 pm
Location: Colorado, USA
Contact:

Post by AndyCR »

MakerOfGames
Posts: 866
Joined: Fri Jul 08, 2005 4:27 am
Location: PA, USA

Post by MakerOfGames »

Thanks Andy. :D
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
User avatar
AndyCR
Posts: 1449
Joined: Wed Jul 06, 2005 5:08 pm
Location: Colorado, USA
Contact:

Post by AndyCR »

No problem! :D

The Python issue I had is solved and hardcoded into RF2 so nobody else runs into the issue. On to continued development (it had me at a standstill).
Voltare
Posts: 263
Joined: Tue Jul 05, 2005 10:36 am

Post by Voltare »

i'm going to do some playing around with the irrwizard app, and a very slight build of my rfeditprowx app, but it;ll have to wait untill after the 25th of this month( i'm away at national guard training for 2 weeks.....),

so i'll have an idea of what to look for in andy's rf2.........
User avatar
ardentcrest
Posts: 735
Joined: Wed Jan 25, 2006 10:55 pm
Location: Ireland

Post by ardentcrest »

To M.O.G's when i heard Andy was going python

(DID YOU KNOW PYTHON IS NANED AFTER

"""" THE MONTY PYTHON'S FLYING CIRCUS """

) SEE THE SITE. They must be mad :twisted:

O Yes...

I went to the Irr site to the links, as i rememmberd some link to a python site YAMMO is its name.

Try these downloads to see what python can do the the irr engine..


this is i think the mutiplayer
http://www.stenhard.net/download.php?view.6

more

for irr 0.14
http://www.stenhard.net/download.php?view.16

this need d3dx9_27.dll added to the examples folder just rename any d3dx9 file you have to "d3dx9_27.dll" . It should work it did for me.

http://www.stenhard.net/download.php?view.11

http://www.stenhard.net/download.php?view.10

http://www.stenhard.net/download.php?view.8

have fun.
He's a Bot Jim, But not as we know It.
incenseman2003
Posts: 320
Joined: Sat Mar 11, 2006 11:41 pm

Post by incenseman2003 »

Will we be able to use the DirectX models with the RF2? They are sooo easy to work with.
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
User avatar
AndyCR
Posts: 1449
Joined: Wed Jul 06, 2005 5:08 pm
Location: Colorado, USA
Contact:

Post by AndyCR »

Knew that, but never knew what it was all about.

I never saw those, thanks.

Well, a minor breakthrough. I finished what I need of the IniReader class in Python for now, and have it reading the game name and resolution from the RealityFactory.ini file.

EDIT: 'The X files?' :lol: (OK, I stole that one from a programming book. I admit it.) Yes, barring any license conflicts (I don't quite know what MS thinks about their api's format being used not only in OpenGL mode, but also on Linux... *hears chair being thrown against door*) Yeah...
User avatar
Juutis
Posts: 1511
Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland

Post by Juutis »

Argh... Now that you told about how magnificent RF2 is going to be, my project with RF1 has frozen. I've been working on all kinds of little scripted things, like weapons, and now you're telling me that with RF2 it is going to be much easier... I just feel like all those things will be useless with RF2 anyway, so better do nothing.

I know... it's a dumb question and it has been asked a thousand times before but I would just like to know how long will it take before we can do something with RF2. Forever? Several years? This or next year?
Pain is only psychological.
User avatar
AndyCR
Posts: 1449
Joined: Wed Jul 06, 2005 5:08 pm
Location: Colorado, USA
Contact:

Post by AndyCR »

It definitly will not be this year.

As a general rule about RF2, you'll finish your current game before it comes out, so go ahead and finish it and make the sequel in RF2.

In other news, my main supply of programming fluid for the summer (iced chai tea) has almost run out. I'll be running to the tea shop to alieviate this crisis as soon as possible, before development falls into chaos. :lol:
Cynnical
Posts: 22
Joined: Thu Apr 06, 2006 4:33 am

Post by Cynnical »

is there going to a pre compiled version of rf2 with the python included or do you have to work with the programming and compile it???

also is python language free? because i have never worked with it before.
User avatar
AndyCR
Posts: 1449
Joined: Wed Jul 06, 2005 5:08 pm
Location: Colorado, USA
Contact:

Post by AndyCR »

nope, everything needed to run the python RF2 to my knowledge at this time will be included. (i've never tried running it without python installed, so sorry for the 'i think it might probably work' bit) Either way, you don't need to compile the scripts. They work very much like simkin scripts in rf1 in that respect.

Yes, it is free and open source, as well as having a very easy-going license.
Cynnical
Posts: 22
Joined: Thu Apr 06, 2006 4:33 am

Post by Cynnical »

is the language easy or hard at all??
Post Reply