Can I design a game similar to...
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- Joined: Thu Jun 08, 2006 3:56 pm
Can I design a game similar to...
I noticed when reading about the features of RF that it said games could be designed and played using camera angles like in Resident Evil. Now my question is whether I can design a game that uses the static scenes like in the earlier Resident Evils and if I can actually achieve the graphical quality as found in the Gamecube version of Resident Evil 1. Thank you to anyone who can answer this for me.
Resident Evil 1 used pre-rendered graphics. This mean that what was rendered to the screen representing a world was nothing but bitmaps. The model data was only used for collision detection. The reason they did this was to achieve greater detail in the levels. The fastest polys are the polys that are not rendered.
3D in 2D has been talked about a lot, but has never been done with RF or Genesis. It would be interesting to see.
3D in 2D has been talked about a lot, but has never been done with RF or Genesis. It would be interesting to see.
The answer is yes and yes
Yep you can and as a bonus you can even have your camera move a bit as well and still keep gaphic quality at its hight. Just dont go crazy with having the cam move farward and back ward.
In 2d you can make a panorama and and then place your character and clip brushes. Then you fix the cam to the center of the panorama and you have a nd you have a camera with the abilitty to rotate around your panorama and watch the character as he moves in what looks like his soroundings. The clip brushes will give him a floor and walls and such.
Now if you want realtime stencle shadows as well then you need to actualy build out the basic walls and floor but map them from the cameras view with your artwork.
You could actualy do it with photos of your house if you wanted. If you set your mapping up right it will look perfect exept for the edges of objects will be aliased. (Jaggy)
I had to do this on the last movie I worked on to get a person green screened into a room that was filmed in another town. Never say fix it in post.
Anyway as far as RF goes you make the actors in a 3d modeling prog. (There are many that will do what you need.) Mapp them and export then into RF edit pro then place your clip brushes then your basicly done. I recoment a cube for you panmorama and as back gorround for anything not casting shadows. remember you can angle the cam all you like just dont let its base move.
Hope that helps.
In 2d you can make a panorama and and then place your character and clip brushes. Then you fix the cam to the center of the panorama and you have a nd you have a camera with the abilitty to rotate around your panorama and watch the character as he moves in what looks like his soroundings. The clip brushes will give him a floor and walls and such.
Now if you want realtime stencle shadows as well then you need to actualy build out the basic walls and floor but map them from the cameras view with your artwork.
You could actualy do it with photos of your house if you wanted. If you set your mapping up right it will look perfect exept for the edges of objects will be aliased. (Jaggy)
I had to do this on the last movie I worked on to get a person green screened into a room that was filmed in another town. Never say fix it in post.
Anyway as far as RF goes you make the actors in a 3d modeling prog. (There are many that will do what you need.) Mapp them and export then into RF edit pro then place your clip brushes then your basicly done. I recoment a cube for you panmorama and as back gorround for anything not casting shadows. remember you can angle the cam all you like just dont let its base move.
Hope that helps.