There is no such thing as not being able to convert any format into any other format.
He's talking about animated models.
Full support for Blender
Like i Sayd "There is no such thing as not being able to convert any format into any other format" you just have to find a way.
There are over 100 plug-ins for blender and gmax and there's no one that supports amination?
Even if you have to use 2-4 programs it can be done.
[edit]
If you can find a tutorial about getting blender models into half-life .mdl format then you should be able to get them into gmax or milkshape to export to RF.
There are over 100 plug-ins for blender and gmax and there's no one that supports amination?
Even if you have to use 2-4 programs it can be done.
[edit]
If you can find a tutorial about getting blender models into half-life .mdl format then you should be able to get them into gmax or milkshape to export to RF.
Here's a Blender to Directx .x exporter.
Find a Gmax .x importer and that should be all u need.
[edit]
lol forgot to add the link
http://xoomer.virgilio.it/glabro1/
Find a Gmax .x importer and that should be all u need.
[edit]
lol forgot to add the link
http://xoomer.virgilio.it/glabro1/
RF2 release date, in C++:
In other words, it'll be done when it's finished, and if that happens to be soon, it will be soon, otherwise it won't. I'm sorry for not giving a date, but dates are the bane of programmers everywhere. If I miss the date, everyone gets mad at me, and if I make the date way early, I probably end up with a worse RF2.
Code: Select all
void IsRF2DoneYet()
{
RF2.Done() ? RF2.Release() : Develop(RF2);
}
void WillRF2BeDoneSoon()
{
RF2ReleasedSoon = (RF2.Done()->GetTime() == Soon);
}
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
- QuestOfDreams
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