My son and I discussed the rest of our game design, and this is one of the big bosses he wanted. I have to bone and animate him, as well as do a texture for the face. The walls of the room this guy is in will be textured the same as him. Tricky, eh?
A Golem for my Dungeon
very! I have an idea. Why not have him actually come out of a wall? make one spot where your wall goes much deeper than the rest, and make a model that is a negative of your boss, and ends up with a shape thats a square. Like a terrain that fits yoiur boss's body. Have the player enter the room, looks normal, then he just pops out of the wall, leaving behind a hold in his shape!
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
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- Posts: 866
- Joined: Fri Jul 08, 2005 4:27 am
- Location: PA, USA
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- Posts: 866
- Joined: Fri Jul 08, 2005 4:27 am
- Location: PA, USA
Thanks, I will post screens as I model each of the characters and get levels in place. I am ready to start putting together the second level. There will be four levels total. I have some neat ideas for the level changes. If I get the effects I'm looking for, I'll post some shots. Heck if I don't, I'll post shots and ask for help!!
Steve Dilworth - Resisting change since 1965!