The Screens are here
The Screens are here
Screenshots, say you?
Ok, here are some of my work.
Ok, here are some of my work.
- Attachments
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- in the ducts.jpg
- (46.07 KiB) Downloaded 481 times
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- screen1.jpg
- (44.32 KiB) Downloaded 502 times
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- screen2.jpg
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Pain is only psychological.
Juutis it looks great!! Yes, screens are what we need. People need to see that this community is making cool stuff with RF, not just talking about it. And this looks cool. Did you models the guys? I think they look good. Nice texturing.
I really like the HUD. Just perhaps tone down thae dollar sign a bit. The darkness is okay. You can kick in the default light level a little in the blueish green range to pull out some highlights in the shadowed areas. The shot in the ductwork is cool. Reminds me of 24!!
I really like the HUD. Just perhaps tone down thae dollar sign a bit. The darkness is okay. You can kick in the default light level a little in the blueish green range to pull out some highlights in the shadowed areas. The shot in the ductwork is cool. Reminds me of 24!!
I'm nowhere near releasing anything. It only has two areas, not even complete levels, which aren't connected in any way. I use dozens of different scripts to handle the weapon inaccuracy and different damage types, unfortunately some script causes the game to crash without leaving any info to the log file.
But most of all, this project has been frozen for months now.
I got a great new idea for a game (I'll start a new topic about it some day...) and at the same time I lost my interest for this project.
But most of all, this project has been frozen for months now.
I got a great new idea for a game (I'll start a new topic about it some day...) and at the same time I lost my interest for this project.
Pain is only psychological.
Wow, great shots!
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
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- Posts: 866
- Joined: Fri Jul 08, 2005 4:27 am
- Location: PA, USA
I have found in my life that if you look at your work long enough. . .eventually you'll hate it! Anyone can convince themselves, given enough time, that what they have made is junk. That's why you need to get it out in front of other like-minded people who can give you honest feedback to help with the creative process. To keep the juices flowing!!It really feels good to hear that my work isn't as terrible as i thought...
That is what communities like this are for.
I think your work is cool, and you really helped out incenseman over in the scripting forum on the zoom overlay issue. You have a lot of talent and will contribute greatly to this forum.
I am going to post some screens from my Castle of the Pharaoh demo. I had convinced myself that it stinks as well. , but a good friend of mine keeps kicking me in the head and tells me it doesn't. See, that's what friends are for.
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- Posts: 866
- Joined: Fri Jul 08, 2005 4:27 am
- Location: PA, USA
Well, I only have the legs of one of the four troopers to be seen in my game done and a simple gun that needs texturing. As soon as I get something accomplished, even if its rendered in the modeling program and not RF, I will upload some screens. I am not 100% clear on my story and will most likely do a massive information dump on the forums, or maybe get my own website to show everyone the details in the future.steven8 the 2nd wrote:Yes!! Exactly!! What is your game, MoG? Start a thread and show some screens!!Seeing screens of your project inspires me to work more on my game.
I'm gonna go work on my model...
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
To go on an adventure, one must discard the comforts and safety of the known and trusted.