What 3D modeler do you use?
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- Posts: 866
- Joined: Fri Jul 08, 2005 4:27 am
- Location: PA, USA
What 3D modeler do you use?
I am just curious as to what everyone here uses to create and animate their games content in. So please take part in this poll.
*please post a reply stating what you use. Thank you.
*please post a reply stating what you use. Thank you.
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
I always use Milkshape to at least finish my models. I like the ease of placing joints, assigning vertices, texturing, animating, etc. Well, that almost covers it all. . .accept. . .like my next Golem character, I could get the shapes working the way I wanted, so I started in anim8or, and will finish in Milkeshape. I love them both, but Milkshape is my main tool.
Milkshape, absolutely. Some years back when I was beginning with RF I downloaded this Milkshape free trial and learned to model with it. Now I've got the full version and I just feel it has everything I need to make my models.
I use LithUnWrap to do that UV-mapping stuff and Paint Shop Pro (trial version, currently I'm on day 920 of my 60 day version ) for drawing textures.
I use LithUnWrap to do that UV-mapping stuff and Paint Shop Pro (trial version, currently I'm on day 920 of my 60 day version ) for drawing textures.
Pain is only psychological.
I know that really beautiful stuff can be done with Blender, but the process seems so painful. Alan, who made Telepath (see the gallery on the homepage) and I both downloaded Blender and tried to work with it. We were two evenings just trying a apply a texture properly to a cube. He wrote me a tutorial because he got it right first. I finally got it however, it was anything but intuitive to us. It seems more geared to the linux crowd.
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- Posts: 866
- Joined: Fri Jul 08, 2005 4:27 am
- Location: PA, USA
I voted other. I am using truespace 3.2 along with gameSpace lite. To be honest I am only using gameSpace Lite right now because I thought I could make a character in under 650 polygons, which is the programs limit. *Dang demo* Anyway, my two legs of my scifi commando are 410 polygons triangulated, so I guess I will have to port my objects with no bones back to old trueSpace 3.2. The bone animation system in gameSpace Lite is terrible anyway. There is only a click and drag system to move the object and when you have a 2d or 3d joint, it makes for headaches when you want to make a leg walk and the right leg goes through the left leg when dragging from a SIDE veiw so no left or right movement would be expected. The only way to fix it is with a $30 that I don't think will work in the demo.
I tried to use blender and just as everyone else agrees, blender has an extreamly complicated user interface. I made one good model in blender and that is a basic pistol that is untextured. I still can't figure out how to apply any type of texture properly. After clicking for a half hour I did get a grass texture on a plane but it was so blurry compared to my actual 512x512 bitmap. So I have given up on blender.
Thanks for your vote.
I tried to use blender and just as everyone else agrees, blender has an extreamly complicated user interface. I made one good model in blender and that is a basic pistol that is untextured. I still can't figure out how to apply any type of texture properly. After clicking for a half hour I did get a grass texture on a plane but it was so blurry compared to my actual 512x512 bitmap. So I have given up on blender.
Thanks for your vote.
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
- ardentcrest
- Posts: 735
- Joined: Wed Jan 25, 2006 10:55 pm
- Location: Ireland
It's always hard to learn a new program once you get comfortable with your current one.
Example is those who learn Maya in school don't like Max. Those who learn Max don't like Maya.
Milkshape is what I started with but I moved on to 3DS Max.
Blender is crazy and backwards from anything else. I tried 3 different times to learn it but it never worked for me. I know some people can use it and love it but I think you'd have to start with it to get it.
Although for game making factoring in cost and everything Milkshape is probably the best software out there. You cannot beat $20 for a 3D modelling package compatible with so many engines.
Example is those who learn Maya in school don't like Max. Those who learn Max don't like Maya.
Milkshape is what I started with but I moved on to 3DS Max.
Blender is crazy and backwards from anything else. I tried 3 different times to learn it but it never worked for me. I know some people can use it and love it but I think you'd have to start with it to get it.
Although for game making factoring in cost and everything Milkshape is probably the best software out there. You cannot beat $20 for a 3D modelling package compatible with so many engines.
Fear not the textures for the almighty stylus is with thee - Book of Zen
milk shape but am learning blender. (its not THAT bad )
My Deviant Art - http://black-crusader.deviantart.com
I've used Milkshape for nearly 4 years. In that 4 years I've used Blender and 3DS Max 7, as well as ZBrush2. The problem with these other modelers is that there are too many features. And once you learn how to use them they can be really cool. But doing that takes a very long time.
There are things that could be done a lot quicker in Max or Blender, but by the time I learn how to do it, I could have done it by hand 3 times over in Milkshape. It seems no matter how hard I try to use something else, I always find myself coming back to good old MS3D.
There are things that could be done a lot quicker in Max or Blender, but by the time I learn how to do it, I could have done it by hand 3 times over in Milkshape. It seems no matter how hard I try to use something else, I always find myself coming back to good old MS3D.