Newbie team
That's an odd coincedence. We are going to Pennsylvania this weekend, and we will going right by my wife's grandparents old homestead. they have since passed away, but her grandfather built that house from the ground up himself! It's a beautiful place. Natural stonework!
Enjoy your vacation!!
Enjoy your vacation!!
Steve Dilworth - Resisting change since 1965!
That would be great. I'm not sure which is design document, but you I'll post screenshot of menu I would like when I'll draw it, ok?steven8 wrote: I like to make textures, and do menu graphics. You can send me a design document for your menus, or just give a rough idea of the look you are going for. I can design and code the menu for you with a custom menu.ini. Just let me know if you want me to. I've done all my own menus, and I helped do the menu for Telepath.
Lithuanians for Georgia!
Oh, right! The explosion entity!
Well, first of all, if you want a visible explosion to appear, you'll need to define it in the explosion.ini. Check the online manual for details. Then you'll have to put the name of the explosion you just defined to the field 'ExplosionName'. So if you define an explosion named 'BigExplosion' in explosion.ini, you would put 'BigExplosion' in the ExplosionName for the entity.
Then the damaging.The fields 'DamageAmt' and 'DamageAltAmt' define how much damage the explosion deals to attributes defined in fields 'DamageAttribute' and 'DamageAltAttribute'. Radius is, logically, the radius inside which entitys take damage.
'ShakeAmt' is the amount of shake the explosion will cause. In other words, it defines how much the screen shakes if you are within the radius of the explosion. And 'ShakeDecay' defines how fast the shaking stops. Higher is faster.
'TriggerName' is the name of the trigger that will trigger the explosion.
Aaand if you want to attach the explosion to some other entity (pawn, static entity proxy...), you'll have to enter the entity's name to the field 'EntityName'. 'BoneName' is the bone or joint to which you want to attach the explosion. If you want to attach it to a world model you need to enter the model's name to field 'Model'.
Well, first of all, if you want a visible explosion to appear, you'll need to define it in the explosion.ini. Check the online manual for details. Then you'll have to put the name of the explosion you just defined to the field 'ExplosionName'. So if you define an explosion named 'BigExplosion' in explosion.ini, you would put 'BigExplosion' in the ExplosionName for the entity.
Then the damaging.The fields 'DamageAmt' and 'DamageAltAmt' define how much damage the explosion deals to attributes defined in fields 'DamageAttribute' and 'DamageAltAttribute'. Radius is, logically, the radius inside which entitys take damage.
'ShakeAmt' is the amount of shake the explosion will cause. In other words, it defines how much the screen shakes if you are within the radius of the explosion. And 'ShakeDecay' defines how fast the shaking stops. Higher is faster.
'TriggerName' is the name of the trigger that will trigger the explosion.
Aaand if you want to attach the explosion to some other entity (pawn, static entity proxy...), you'll have to enter the entity's name to the field 'EntityName'. 'BoneName' is the bone or joint to which you want to attach the explosion. If you want to attach it to a world model you need to enter the model's name to field 'Model'.
Pain is only psychological.
Ok here are menu buttons, icons and how should it look:
http://www.esnips.com/web/RealityFactory
If it stinks just tell me the truth, I won't mind. This is my first time doing menu
http://www.esnips.com/web/RealityFactory
If it stinks just tell me the truth, I won't mind. This is my first time doing menu
Lithuanians for Georgia!
Hi LtForce, I got your bitmap. I will work with that to put something together for a start and post it back. It will be a day or two. I have a question about - Pre. Next Cancel. I'm not sure what this means. Do you want your menu to work like a browser? I'm not sure how that would be done.
Last edited by steven8 on Tue Jul 25, 2006 6:10 am, edited 1 time in total.
Steve Dilworth - Resisting change since 1965!