My Model

Topics relating to Modeling with Reality Factory.
DaveC
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My Model

Post by DaveC »

Okay So I finished my model now, here it is, but what do I do now!?
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Without Skin
Without Skin
completed3dmodel.JPG (7.46 KiB) Viewed 1717 times
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Spyrewolf
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Post by Spyrewolf »

hey Dave, Nice looking model,
any possiblity of a wire mesh so we can critique,

i dunno how green you are but i'll put up a list of what need to be done

things you need to do,
===============
*Add a texture,
*add normals/bumps (optional)
*rigg your model (put the bones in)?
*asign the vertex's to the bones
*animate or if using the default virgil skeleton import default animation
*export a .bdy (mesh)
*export relevant .mot's (animations)
*Create Actor!

Booya Done!

there is a lot of documentation about all tese steps in the Doc's
however if your still stuck post here an i'll help you out! :)
DaveC
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Post by DaveC »

Heres the wireframe,

any good texture making tuts out their?
and texturing tuts?

Do I texture the model in the program? (or do I use somthing else to texture it)
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Wireframes of my model,
Wireframes of my model,
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steven8
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Post by steven8 »

I think it looks awesome, DaveC! Here is a link to a terrific modelling and skinning tutorial:

http://www.realityfactory.info/cms/inde ... -texturing

You texture right in Milkshape.

There are other tutorial links on the RF home page as well. Click on Home in the upper left corner of the forum and check out the links down the left hand side. resources - tons of 'em, online help, tutorials. Ton's of info!!

Post here when you get stuck and to show off your progress!!! :D
DaveC
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Post by DaveC »

im not modeling my model in Milkshape, do I skin it in the program im using now, or do I have to do it in milkshape.
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LtForce
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Post by LtForce »

DaveC wrote:im not modeling my model in Milkshape
So what program are you using to model? Anyway, I think that the easiest program is MilkShape. And it's easy to put on textures there, and it's also easy to export your model to .bdy or .mot
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DaveC
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Post by DaveC »

Cinema 4D, I was wondering if I could Texture it in C4d, export to 3ds, import to Milkshape... then from their go to act,

oh do you think i can put the default RF bones in my model?
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LtForce
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Post by LtForce »

sorry, don't know anything about Cinema 4D :(
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DaveC
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Post by DaveC »

Okay, I'll skin it in Milkshape, but I have to export it from this program,

Do I have to combine all of the meshes into 1 single mesh, because its made out of seperate parts like, the arm the leg and stuff.
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Microman171
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Post by Microman171 »

hey hey, is that blender?? I love using that, one hell og a lot better that gmax - I hate having to use gmax. :D
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scott
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Post by scott »

i agree that milkshape is easy to texture in but it can be done in any modeling programe, and i dont think it matters if its seperate meshes but im not sure and yes you can use the rf bones just make sure you asign every vertex to a joint.
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steven8
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Post by steven8 »

I don't know why I thought that was Milkshape. Time for a set of glasses, I'd say. 8)

By all means, texture your model in the program you feel most comfortable. I love to model in anim8or, but hate to texture in it. Milkshape is 'okay' to model in, but I love to texture in it. anim8or is also free. I would suggest bringing your model into Milkshape to add joints, animation and to export a bdy and mot files for actor creation. Outside of using cob files and Truegene, Milkshape is the only other program I know of that is easy to use.
DaveC
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Post by DaveC »

In that tutorial, he doesnt texture the model in milkshape he uses some other program :-S
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steven8
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Post by steven8 »

Oh darn. He's using Unwrap. It is not free, but Jean Louis, in his resources, provides us with the previous version, LithUnwrap, which was free:

http://files.filefront.com/LithUnwrapzi ... einfo.html

I don't know how much it differs, but it would most likely be worth a look. I'm gonna check it out myself later.
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DaveC
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Post by DaveC »

anyone have Aim or msn who could help me out with some problems that im having?
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