How do you add Extra Materials in Equity 10?

Topics regarding the actor editor Equity
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Veleran
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Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

How do you add Extra Materials in Equity 10?

Post by Veleran »

When you build static actor from scratch in Equity, to add extra materials do you have to export as decompiled , and open it in Actor Studio to add extra materials there?
Only Equity 8 has option to rename materials, but the button Stores/Rename does not work, and remains as 000.dummy.

If i export as decompile and open the model in Actor studio i can not change the base dummy Material name Equity assigns when you import a 3ds or obj mesh.

I want to rename the base material as BN0, and add the extra BNB named materials and maps for the bump mapping.
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