When you build static actor from scratch in Equity, to add extra materials do you have to export as decompiled , and open it in Actor Studio to add extra materials there?
Only Equity 8 has option to rename materials, but the button Stores/Rename does not work, and remains as 000.dummy.
If i export as decompile and open the model in Actor studio i can not change the base dummy Material name Equity assigns when you import a 3ds or obj mesh.
I want to rename the base material as BN0, and add the extra BNB named materials and maps for the bump mapping.