New screens lights shafts and...
New screens lights shafts and...
Ok I got that bug worked around.
The new one I just found was more a rule no one knew - Dont clone static meshes. It kills every thing.
Wish I knew that. a couple weeks ago.
Anyway new shots of a dope *** room.
The shadows cast from the window are wide area so as the player moves towards the back wall away from the window they go from blured to solid and vice versa like real area shadows.[/img]
(Edited by moderator: Young people browse these forums)
The new one I just found was more a rule no one knew - Dont clone static meshes. It kills every thing.
Wish I knew that. a couple weeks ago.
Anyway new shots of a dope *** room.
The shadows cast from the window are wide area so as the player moves towards the back wall away from the window they go from blured to solid and vice versa like real area shadows.[/img]
(Edited by moderator: Young people browse these forums)
Wow - this settles it, RF bites.
Amazing shots!
Yeah, I learned the hard way not to clone static meshes...
Amazing shots!
Yeah, I learned the hard way not to clone static meshes...
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
Wow your discovering new effects all the time, keep up the good work.
Jonas
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
The light shining through is a static mesh proxy. The walls and floor are BSP and the blanket is static mesh.
I'll post shots of an almost all BSP room right next to that witch is all BSP. Same look though. Less light effects.
I wish there was another type of entity that would show ALL it faces no matter what for transperent fog and lighting effects and only apprear if you are in the right location.
I tell you man. with a few changes this engine would be huge. Just have to focus on the right things.
I'll post shots of an almost all BSP room right next to that witch is all BSP. Same look though. Less light effects.
I wish there was another type of entity that would show ALL it faces no matter what for transperent fog and lighting effects and only apprear if you are in the right location.
I tell you man. with a few changes this engine would be huge. Just have to focus on the right things.
Wow, that is amazing to say the least. I am verynew to this whole 3D scene, still learning modeling. But to see stuff like this done just gives me somethign to aspire too.
You textures and lighting effects are so ... just great. You should, if you ever get time, try and write a small tutorial on textures and/or lighting effect as I think everyone would appreciate it greatly!
You textures and lighting effects are so ... just great. You should, if you ever get time, try and write a small tutorial on textures and/or lighting effect as I think everyone would appreciate it greatly!
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*jaw open with amazment*
Thats RF??!!!! WOW! Thats awesome. How exactly was that light effect created? Its the prettyest thing I have seen in RF yet!
Also, what kind of frame rates are you getting in these amazing screens?
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
To go on an adventure, one must discard the comforts and safety of the known and trusted.