I was just wondering if visuals such as parallax mapping and warped reflections will be possible with RF anytime soon. I have a few links to both to show you what I mean:
Parallax mapping:
http://graphics.cs.brown.edu/games/SteepParallax/
http://www.brandonfurtwangler.com/index.php?p=33
http://www.delphi3d.net/articles/viewar ... apping.htm
A few images:
And warped reflections (images):
http://screenshots.filesnetwork.com/32/ ... ens_80.jpg
http://screenshots.filesnetwork.com/32/ ... ens_74.jpg
I couldn't find much on water effects like in the above images. But can the option be added to RF? (I just added pictures to give you the idea of what I would like)
And how about screen blur?
http://www.halflife2.net/news/1112661598_druggedout.jpg
I just thought this image was interesting...
Soft-edged shadows would also be nice...but are not necessary.
http://www.cse.ohio-state.edu/~zhangc/r ... shadow.jpg
This page also has some good effects, including a great example of parallax mapping and even a glowing donut (just kidding):
http://www.terathon.com/index.html[/url]
Modern Graphics effects (like in DOOM 3 and HL2)
- wackedoutbiker
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Modern Graphics effects (like in DOOM 3 and HL2)
More atrocities are committed in the name of that which is holy and righteous than that which is wicked and evil
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Well, I have a 666 MHz processor in my comp, and it runs perfectly fine. In fact, I play Star Wars: Battlefront on it on the highest detail settings (minimum system requirements are 1 GHz processor and big video card and stuff) All I have is the big video card. (a Radeon 9600 128 MB)
Now if we can get Hardware T&L into the RF engine, I don't see how framerate will be a problem at all. In fact, it will be more than a fair trade-off if it improves my game's appearance!
Now if we can get Hardware T&L into the RF engine, I don't see how framerate will be a problem at all. In fact, it will be more than a fair trade-off if it improves my game's appearance!
- wackedoutbiker
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