Perfectly functioning Flashlight in RF for those who want it

Topics regarding Scripting with Reality Factory
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Ransom
Posts: 30
Joined: Sat Jan 14, 2006 7:16 pm

Post by Ransom »

If you use for example the Xanibot3.act it works fine, if you use the proj.act it doesn't work.
That was it, I was using proj.act. Tried it with the xanibot and now it works. Thanks.
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Ransom
Posts: 30
Joined: Sat Jan 14, 2006 7:16 pm

FlashLight - lighting for actors

Post by Ransom »

When the spotlight is triggered, it illuminates all pawns and SEPs on the screen, regardless if they fall within it's arc or not.
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Trigger Off
Trigger Off
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Trigger On
Trigger On
Image2.jpg (6.95 KiB) Viewed 3716 times
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Ransom
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Joined: Sat Jan 14, 2006 7:16 pm

Post by Ransom »

Also, static meshes don't seem to respond to the spolight at all. I tried all combinations of calc-light, fill color, ambient color, etc... Here, virgil is placed as a static mesh. There is a static light above him because otherwise he'd just be all black.
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Flashlight Trigger Off
Flashlight Trigger Off
Image3.jpg (12.64 KiB) Viewed 3712 times
Flashlight Trigger On
Flashlight Trigger On
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creekmonkey
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Joined: Tue Oct 23, 2007 2:55 pm

Keep flashlight from moving

Post by creekmonkey »

Is there anyway to keep the falshlight from continously moving?

Also I would like to attach it to virgil's head, which when decompiled in Actor Decompiler is listed as bone BIP01 HEAD. But when I try to attach to that bone the light doesnt work.
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creekmonkey
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Joined: Tue Oct 23, 2007 2:55 pm

Resolved

Post by creekmonkey »

Resolved the issue of flashlight appearing as if it was always moving or fading in and out by changeing the dspotlight style from 2 to 1.
Matte
Posts: 321
Joined: Fri Oct 19, 2007 7:49 pm

Re: Perfectly functioning Flashlight in RF for those who want it

Post by Matte »

Where can I find andy's demo? everywhere I looked the link was broken :(
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