Need Help with creating a level

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Numa9
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Need Help with creating a level

Post by Numa9 »

When I make a level I can create the player but its in first person and it doesnt load the virgil.act file. How can I load that file with 3rd person view. Also how do I import .3ds files or any 3d model?
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QuestOfDreams
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Post by QuestOfDreams »

http://realityfactory.info.ms/onlinehelp/

For 3rd person view set LevelViewPoint in the PlayerSetup entity to 1 or press F2 ingame:
http://realityfactory.info.ms/onlinehel ... rSetup.htm
Also how do I import .3ds files or any 3d model?
The level geometry should be built in the level editor.
Models must be converted to the genesis3d actor format (.act). Actors can be placed in your levels with the help of entities - depending on the way you want to use them (attribute, staticentityproxy etc)...
http://dhost.info/realityfactory/online ... Studio.htm
Numa9
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Post by Numa9 »

Ok thanks, got it working good but to modify lets say virgil.act, would I have to get Gmax and Import it? And if so how could I modify it so the animations still work. I dont really know animation so I kinda need a base model. :lol:
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steven8
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Post by steven8 »

Hello Numa9. Welcome to Reality Factory. I can sum up your model needs in one compound word. Milkshape3D. You can decompile act files in it as well, and it will break them down into a bdy file and all of the mot files for the motions.
Steve Dilworth - Resisting change since 1965!
Numa9
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Post by Numa9 »

Ok steven 8 Ill get Milkshape as soon as I can. But would it be possible to make an online shooter game with Reality Factor? Thanks

#Edit# I have downloaded Milkshape but where could I possibly get a .act exporter and importer?
WW2
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steven8
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Post by steven8 »

Under Tools, you will find the genesis3d actor decompiler. It will let you select the actor, then click okay. It will deposit the decompiled parts into the same folder that the actor was in. It creates a BDY file for the mesh structure, and MOT files for any motions.

Then you use Import>Genesis3D BDY to bring back in the mesh. Likewise, then import an MOT file to see the animations.
Steve Dilworth - Resisting change since 1965!
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Spyrewolf
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Post by Spyrewolf »

But would it be possible to make an online shooter game with Reality Factor?
shooter yes, online sadly no....the multiplayer is limited at the moment, however if you are a coder there is sufficient enough code to get you started at least....

the multiplayer section is one i'd love to see implemented one day.
Numa9
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Post by Numa9 »

Sorry I dont know any coding so I couldnt make an online feature for Reality Factor. I need an online shooter engine, do you know of any you could reccomend.
WW2
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steven8
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Post by steven8 »

Give this a try:

The Cube Engine - http://www.cubeengine.com/

Good luck!!
Steve Dilworth - Resisting change since 1965!
Numa9
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Post by Numa9 »

Thanks Ill try that, you guys respond fast lol.
WW2
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steven8
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Post by steven8 »

RF has a great community, numa9. You're always welcome back if you decide to make PC based games or want to check up on multiplayer progress, or just want to talk.
Steve Dilworth - Resisting change since 1965!
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