My Maps!...

Post topics regarding Level Building/Design and Entity Usage with Reality Factory
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o0.MATIAS.0o
Posts: 9
Joined: Tue Jul 11, 2006 3:55 am
Location: Argentina
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My Maps!...

Post by o0.MATIAS.0o »

Hello people :D, I bring images to them of the maps of my game here….

Map LEVEL 1 , WIREFREME , TOP VIEW!:


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Map LEVEL 1 , 3D VIEW , Camera(They lack Entyties) :


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Map Level 3 , WireFrame , Camera (INCOMPLETE MAP,LEVEL):


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Map Level 2 , In Valve Hammer Editor(INCOMPLETE MAP,LEVEL)!....

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Map Level 3 , i Create Elevations , MAP NO TEXTURED(INCOMPLETE MAP,LEVEL)!

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Tanks for Interest

http://www.calltothefreedom.com.ar
MakerOfGames
Posts: 866
Joined: Fri Jul 08, 2005 4:27 am
Location: PA, USA

Post by MakerOfGames »

Very nice work!
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
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steven8
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Joined: Wed Aug 24, 2005 9:08 am
Location: Barberton, OH

Post by steven8 »

It looks very good. Matias. Very good! I noticed the DaethMatchStart and Door entities described in RFEditPro in your screen. You need to replace those with RF entities before done, and map the editor to C:\RealityFactory\Source.
Steve Dilworth - Resisting change since 1965!
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o0.MATIAS.0o
Posts: 9
Joined: Tue Jul 11, 2006 3:55 am
Location: Argentina
Contact:

Post by o0.MATIAS.0o »

steven8 wrote: I noticed the DaethMatchStart and Door entities described in RFEditPro in your screen. You need to replace those with RF entities before done, and map the editor to C:\RealityFactory\Source.
Tanks , I must review but entities of the maps :P

ahhh , new screens :P :

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HELL`S MAPs , like the previous ones (EXEPTO the 3) :D:D:D , jeje
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