everything is slooooow
everything is slooooow
i recently installed rf and when i compile levels and run them, i get really serious lag, is there anything i can do to stop this?
that isnt a terribly good video system, but in rf at its current state it dosent matter all that much what the video card is... most of the work than in most games is done by the graphics card is in rf done by the cpu...
hmm. this is odd. does it do this in the demo that comes with rf? if not, then its the playerrotation settings, i believe... copy and paste the playerstart and playersetup from basic.3dt to get it working... also, ingame you'll need to hit F1 when you start to prevent flickering due to a bug with playerrotation... all because of the player model used...
hope this helps...
hmm. this is odd. does it do this in the demo that comes with rf? if not, then its the playerrotation settings, i believe... copy and paste the playerstart and playersetup from basic.3dt to get it working... also, ingame you'll need to hit F1 when you start to prevent flickering due to a bug with playerrotation... all because of the player model used...
hope this helps...
ok i tried that still the same problem, ill tell you what happens in more detail:
i compile the level, test, it loads.... but then it comes up with my level and the person appears there, but its slow when i move the camera angle.
it does not do this on the game demo, although it does lag in some areas.
hope some1 can help me fix this soon
i compile the level, test, it loads.... but then it comes up with my level and the person appears there, but its slow when i move the camera angle.
it does not do this on the game demo, although it does lag in some areas.
hope some1 can help me fix this soon
-
- Posts: 1
- Joined: Sat Jul 30, 2005 3:35 pm
I also have the same problem, but I've run the game with my level and selected debug with the show frames option. It runs smooth with this option. I've tried also with no debug options but with the option show crosshair in advanced controls, and again it runs ok. For some strange reason without one of these options checked with runs slow.
i recently had rf start running slow in d3d too... opengl worked fine... some other d3d programs ran slow also, like Irrlicht. then i uninstalled the directx 9 sdk, and for some reason it fixed it. i think it didnt like being installed before visual c++ was installed instead of after.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085