Thank you very much psYco!
psYco wrote:Oh just one crit I had, well just a bit of advice, Get the game and all the main features finished before you start with some thing like smart weapons that remember if they were loaded or not, you know?
Well, that is a
main feature of the game. Without the weapons keeping track of there bullets it would kill the "feel" I am going for. As it is now(without scripting yourself), RF is just pick up a weapon and its fully loaded. You cant drop weapons or pick up weapons from enemies. Being able to pick up used enemies weapons and drop your own is a very important part of my idea. I want to bring a revolution to the style of games that RF has made. As I have said before, I am going to make the game be the way professional game designers
should make games. Now I do realize that I will be pushing RF to its max in its current state. The good thing is though, that I plan to finish the game over a year from now. So that leaves alot of time for improvement in RF (I am hoping that HardwareTnL will be implimented in RF before my games launch around 2008 as I see it now. Maybe RF2 will be done when my game is nearing completion and I can convert it over.) Anyway, I will keep with my current set of ideas and features and hope for the best.
I know 2008 seems like a long ways away, but I will stick with this project untill its completed. I am glad people are interested, I just hope they will watch my progress or keep this game in the back of their mind untill that day far far away when I will upload the massive game file.
Thank you very much for your interest and offer for help psYco! I will ask you for help when I need it. I am glad I have now 3 people backing me completely with help.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
(steven8, Juutis, psYco)
I must remind everyone that this is a personal project. As of now, I will not be asking for level designers, or modelers. I am sorry to those who wished to contribute in that manner. I will need alot of help with scripting when the time comes.
I currently have no news updates about my game. I have been taking a break from it. My mind was a little fried from pushing myself for a few weeks in the end of July and the begining of August. I will be either finishing my one character in 3D or just start discussing inventory scripting as my next step.
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.