3 Questions
3 Questions
That's right, yet another annoying question from a confused newbie, who spends hours doing something and then screwing it up. Please be nice and help me out.
Q1. What is the best type of entity to use for an enemy to shoot at and have attack you in a FPS game (I think it's a pawn, but I really don't know).
Q2.How do I assign animations and AI to the player and enemies?
Q3. How can I save wasted hours on making a level that doesn't run because of something to do with GSP.lib (whatever that is)? I spent ages making a level, and the only way it can be previewed is if I untick BSP, and that just places me in a box with baseball head walls.
Any help would be... helpful.
Q1. What is the best type of entity to use for an enemy to shoot at and have attack you in a FPS game (I think it's a pawn, but I really don't know).
Q2.How do I assign animations and AI to the player and enemies?
Q3. How can I save wasted hours on making a level that doesn't run because of something to do with GSP.lib (whatever that is)? I spent ages making a level, and the only way it can be previewed is if I untick BSP, and that just places me in a box with baseball head walls.
Any help would be... helpful.
Pawn.Q1. What is the best type of entity to use for an enemy to shoot at and have attack you in a FPS game (I think it's a pawn, but I really don't know).
Pawn Scripts, in the script folder. Such as GenericMelee.s. When you use a pawn entity, you assign a script to that pawn. The script is what tells that pawn how to act.Q2.How do I assign animations and AI to the player and enemies?
Not 'quite' sure about this one. I have never had to uncheck the bsp before, but I have had issues where a level won't run. Can you please post the error message(s).Q3. How can I save wasted hours on making a level that doesn't run because of something to do with GSP.lib (whatever that is)? I spent ages making a level, and the only way it can be previewed is if I untick BSP, and that just places me in a box with baseball head walls.
Steve Dilworth - Resisting change since 1965!
Wow, back already. Hey, I know someone probably asked this before (duh) but more questions.
1. How do I get guns into first person mode(and if possible, 3rd person too)?
2. Where can I get some crosshairs? Is there a site or do I make my own?
3. Is there any way to give the player hand to hand combat ability (just the basic ones I viewed in the actor viewer)?
4. Almost forgot, how do I get gun animations? And I know this was mentioned somewhere else but how can I get some realistic blood to splash from a damaged player/pawn?
Thanks for your patience and help alex8, it's really patient and helpful of you.
1. How do I get guns into first person mode(and if possible, 3rd person too)?
2. Where can I get some crosshairs? Is there a site or do I make my own?
3. Is there any way to give the player hand to hand combat ability (just the basic ones I viewed in the actor viewer)?
4. Almost forgot, how do I get gun animations? And I know this was mentioned somewhere else but how can I get some realistic blood to splash from a damaged player/pawn?
Thanks for your patience and help alex8, it's really patient and helpful of you.
to get from first to third person modes its the F buttons at the top of the keyboard F1 i belive is first person and either F2 or F3 is third not sure.
crosshairs you can make your self, implimenting them im not sure on thats the HUD (heads up display) the options shown around the screen such as health, amunition, energy and so on.
hand to hand combat animations, im not sure on, if you are creating your own player you need to animate that model for hand to hand combat, but not sure on the state of virgil havnt used RF for some time, ever since they removed the gun from the start position.
crosshairs you can make your self, implimenting them im not sure on thats the HUD (heads up display) the options shown around the screen such as health, amunition, energy and so on.
hand to hand combat animations, im not sure on, if you are creating your own player you need to animate that model for hand to hand combat, but not sure on the state of virgil havnt used RF for some time, ever since they removed the gun from the start position.
*GD*
Under install folder, you will find the hud.ini file. Open it in notepad, then take a look at this link to explain what you are seeing:
http://dhost.info/realityfactory/onlinehelp/HUD.htm
http://dhost.info/realityfactory/onlinehelp/HUD.htm
Steve Dilworth - Resisting change since 1965!
In fact you can crosshairs are defined in the weapon.ini file. Every weapon can have a different crosshair. It is defined with these lines:scott wrote:crosshairs you can make your self, implimenting them im not sure on thats the HUD (heads up display) the options shown around the screen such as health, amunition, energy and so on.
crosshair =
crosshairalpha =
Gun animations, do you mean creating them or getting them to RF?miccy2000 wrote:4. Almost forgot, how do I get gun animations? And I know this was mentioned somewhere else but how can I get some realistic blood to splash from a damaged player/pawn?
Anyway, you can create animations with 3D modeling programs (like MilkShape3D) and then import to RF with the Actor Studio. Then you need to define those animations in the weapon.ini file. There's some good info in the Online Help
Then the blood splashes...
That's not an easy task. You could script a pawn to shoot projectiles around it when it is damaged and have those projectiles paint blood decals on the walls.
Realism... that's up to you and your artistic skills.
Pain is only psychological.
http://dhost.info/realityfactory/onlinehelp/Pawn.htm
This is fro mthe online help. Every entity is explained in the online help and gives you at least a rough idea of how to set it's properties. Give this a go.
This is fro mthe online help. Every entity is explained in the online help and gives you at least a rough idea of how to set it's properties. Give this a go.
Steve Dilworth - Resisting change since 1965!
RF has what it calls a Bitmap Manager, and this tracks and 'manages' all of the bitmaps you call for in your game. Your pawn is calling for man.bmp in the media\bitmaps\conversation folder and it is not there.
Now, what pawn script are you trying to use? If you just want your pawn to just hang out and attack your player, try genericmelee.s. It's in the samples folder within the scripts folder of your install.
Now, what pawn script are you trying to use? If you just want your pawn to just hang out and attack your player, try genericmelee.s. It's in the samples folder within the scripts folder of your install.
Steve Dilworth - Resisting change since 1965!