Well, im still doing a couple hours a day studying Blender but reading the whole tutorial nonstop is very tedieus
![Mad :x](./images/smilies/icon_mad.gif)
so Instead im going to learn little bit by little bit, and will start the scripting of the game now. I already have most of the models im gonna use (at least the guards and the Player) so I want to get this part of the script out of the way, so I can see it in action and I can desighn a level, make it, and implement the basic game dynamics and see how it looks and feels, later Ill add details like sound, modells and cutscenes, although im planning my cutscene tree along side the level tree, this way the cut scenes will flow with the game and not feel bolted on.
I am going to Londen tomorrow and will stay there for two nights and coming back wednesday.
So will post again then, basically I have no idea how to make a scripted player, so mabey I should start with a template?
Well this is what I need from the scripted player; The player will be third person, No HUD (the payer will be killed if he takes just one shot), The player needs to be able to posses and then controll a Pawn in the first person with a differnt HUD also ounce in controll of the Pawn the player muct be able to kill the guard by pressing the posses key again, the player must only be able to posses a guard he is looking at, The player must be able to push a button in the level, he also needs to move jump and if possible climb a wall.
I want him to make a sound when he falls from a hight but not die or loose health, thanks soooooo much for the help
![Very Happy :D](./images/smilies/icon_biggrin.gif)
till Wednesday afternoon.
psYco is out.