Enviromental Bump Mapping

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Fallen
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Enviromental Bump Mapping

Post by Fallen »

Okay, I read the documentation ...
I checked for the messages in the driver log, none of which popped up (running a Radeon X1600).

I created my three files BM0, BMB and BMS (I used "Texture Image Converter" that came with RF to make the files, just to see the effect).

I put them into my txl file using rfPack.

I thought if I had those files I could apply the BM0 texture to the walls in a room and the Bump Mapping would take place. This did not happen.

My question would be:
Do I have to create the enviroment outside of RF in order fo the Bump Mapping to work? Or is there a setting that I am not aware of for enviromental bump mapping to work?
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QuestOfDreams
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Post by QuestOfDreams »

In the d3d24.ini file set ExtraTextures=1 (or in the VideoSetup utility make sure that Extra Textures is checked)
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Fallen
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Post by Fallen »

Thanks you QOD. You are extremely helpful.

Now everything is just weird colors ... but I'm sure that is just because of one of my three files. I'll play around and get ti working.
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Fallen
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Post by Fallen »

I managed to get the bumpmapping working ... kind of. I applied the BM0 texture to the four walls in my room. It does show up on three of the walls, but turns the other wall into what appears to be my BMB file. And it also turns the floor and ceiling which are different textures without bump mapping, to that BMB file.

I thought it maybe that you can't mix non BumpMapped surfaces with BumpMapped surfaces, but if I made the entire room the same BM0 texture the same results persisted.

I have no idea what would cause this ... SS of what is going on.

Any help would be appreciated.
Attachments
Example of Bump Mapping acting weird.
Example of Bump Mapping acting weird.
bm00.jpg (65.44 KiB) Viewed 1160 times
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Spyrewolf
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Post by Spyrewolf »

if you mean those artifacts, for EMBM you can't have any "pure white" on your gray scale, i think the same applies for the specilar maps eithier (the shiney bits)

Wxb1 was working on this a while ago i dunno if he has had any luck with yet......on that note he has been go for a long while?!? is he still active or has he dropped off?
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Post by GD1 »

the EMBM in RF is totally crazy and can really be a time-wasting hastle.

The grayscale in the EMBM system is reversed. dark is high, light is low. its messed up.

That's the BMS texture showing up on the other walls, not the BMB. I'm not sure why the other walls would adopt your BMS texture, thats just weird. But, level geometry does not need a BMS texture to light, in fact it produces better results without one. go into your .txl file and remove the BMS texture. this may fix your problem.
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Jay
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Post by Jay »

I had this problem once too.

It was a problem that existed in the GBSP.dll a while ago. I wonder why it hasn't been fixed...(no offense, though, you're doing great work!)
In RF070(i don't remember good, though) there weren't these texture switches, but then in RF072+ they were there. It was really strange. I had a topic posted on the forums but that was on the 'old' forums, so it's not there anymore...

I fixed it by replacing the 'new' GBSP.dll (tools folder) with the 'old'.

If someone still has the old GBSP.dll from 070 (the one that works), could you post it? Because i don't have it and sometimes get this messed up textures too.
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Post by steven8 »

You can d/l 070 from the filefront account:

http://hosted.filefront.com/realityfactory/1506822
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