Can anyone show me how to create the weird glowing effect that Shadow is going through?
http://gameinfowire.com/image.asp?iid=6 ... pg=&pid=16
Glowing objects?
- wackedoutbiker
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Glowing objects?
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Here you go, this should be what your looking for. Its the glowing object tutorial for RF. I dont know if its downloadable anywhere anymore its pretty old, but this is the complete text:
1) How do I make textures that 'glow' like in Quake III?
Quake III provides multi-texturing access to the level designer via their 'Shader' language. We are planning a similar system for Reality Factory's multi-texturing, however you can create a 'glowing' texture effect in RF simply by selecting a face (right click in RF Edit Pro, select 'face attributes', then click on the face in the 3d view) and then checking 'light' in the properties panel for the face. You can adjust how bright your texture's light is with the text field as well (default is 150 i believe).
Recompile and your texture will glow - it's that simple. This effect ONLY works with radiosity lighting enabled - check 'radiosity' and 'full vis' on the compile window and your faces will glow.
NOTE: If you do not have radiosity lighting enabled, the textures will not light
How to change the 'glow' color?
Simply use a different colored texture - the lighting routine simply uses the texture data for the lighting value - if you have a green texture, your light will be green-ish, and so on.
1) How do I make textures that 'glow' like in Quake III?
Quake III provides multi-texturing access to the level designer via their 'Shader' language. We are planning a similar system for Reality Factory's multi-texturing, however you can create a 'glowing' texture effect in RF simply by selecting a face (right click in RF Edit Pro, select 'face attributes', then click on the face in the 3d view) and then checking 'light' in the properties panel for the face. You can adjust how bright your texture's light is with the text field as well (default is 150 i believe).
Recompile and your texture will glow - it's that simple. This effect ONLY works with radiosity lighting enabled - check 'radiosity' and 'full vis' on the compile window and your faces will glow.
NOTE: If you do not have radiosity lighting enabled, the textures will not light
How to change the 'glow' color?
Simply use a different colored texture - the lighting routine simply uses the texture data for the lighting value - if you have a green texture, your light will be green-ish, and so on.
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
that will only work for level geometry and does not produce the result you think it will. give it a try. there are a lot of things in the OLD RF docs and FAQ that were taken from the forums that didn't end up working or being true. so just be sure to take it with a grain of salt when your looking at those.
on the old board i had put up a tutorial on a more advanced method of using glow effects/light blooms on objects. it can be tricky but will produce very good results, rivaling the effects in that screenshot as well as those in games like Tron 2.0. If you would like, I'll try to dig it up and re-post it once i get some time. I'm rather busy for the next week though.
on the old board i had put up a tutorial on a more advanced method of using glow effects/light blooms on objects. it can be tricky but will produce very good results, rivaling the effects in that screenshot as well as those in games like Tron 2.0. If you would like, I'll try to dig it up and re-post it once i get some time. I'm rather busy for the next week though.
sorry for the double post, but i just found the tutorial. it was still on this forum. It comes in a zip file, just download, unzip, and open the HTML file.
here's the thread:
viewtopic.php?t=243&highlight=glow+tutorial
here's the thread:
viewtopic.php?t=243&highlight=glow+tutorial