SMG-Is the clip separate or attached for animation
- SithMaster
- Posts: 306
- Joined: Mon Jul 04, 2005 11:45 pm
SMG-Is the clip separate or attached for animation
Okay i just modelled this in about 55 minutes. My question is for it to be used in a reloading animation does the clip have to be attached or separate? Also for a more detailed reload i might want to make a piece that is pulled back on the main body would this have to be a separate model or can i attach the lever to the gun? Any comments or answers welcome.
Also the poly count is going to be lower after i attached everything and delete faces.
Also the poly count is going to be lower after i attached everything and delete faces.
- Attachments
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- SMG.JPG
- SMG
- (23.3 KiB) Downloaded 134 times
The brightest light casts the darkest shadow.
Burn the heretic. Kill the mutant. Purge the unclean.
Burn the heretic. Kill the mutant. Purge the unclean.
Typically they are attached
it's really up to you, but most games have the clip itself modeled as a part of the weapon itself - when you are doing a reload animation, the clip simply animates as a seperate piece of the model & moves 'offscreen' (in first person view) and then back on-screen to simulate the reload effect.
It's really up to you though. If you are just intending to play the default 'reload' animation that RF provides, then yes you would want to include the clip in the weapon model itself, just attach it to it's own bone that only gets moved and animated during the reload animation - for the 'idle' and 'fire' animations that bone simply doesn't get animated or moved...
It's really up to you though. If you are just intending to play the default 'reload' animation that RF provides, then yes you would want to include the clip in the weapon model itself, just attach it to it's own bone that only gets moved and animated during the reload animation - for the 'idle' and 'fire' animations that bone simply doesn't get animated or moved...
- SithMaster
- Posts: 306
- Joined: Mon Jul 04, 2005 11:45 pm
Thanks for the replies. I guess i'll model the clip attached. I know it is thin i just stopped after i thought about how animation would affect the model. I'm going to work on it some more. Also i'm trying to find a front view of the HK UMP 45 45sd so i know how wide to make it and if the end should be more circular.
The brightest light casts the darkest shadow.
Burn the heretic. Kill the mutant. Purge the unclean.
Burn the heretic. Kill the mutant. Purge the unclean.
- SithMaster
- Posts: 306
- Joined: Mon Jul 04, 2005 11:45 pm
which end should i use the left or the right?
- Attachments
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- Shoulder Part.JPG
- End
- (17.52 KiB) Downloaded 119 times
The brightest light casts the darkest shadow.
Burn the heretic. Kill the mutant. Purge the unclean.
Burn the heretic. Kill the mutant. Purge the unclean.
- SithMaster
- Posts: 306
- Joined: Mon Jul 04, 2005 11:45 pm
Sorry to double post but i have some new pics. Enjoy!
The first download is thicker and more circular and the last two are thinner. Comments welcome.
The first download is thicker and more circular and the last two are thinner. Comments welcome.
- Attachments
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- SMG thicker.JPG
- thicker and circular
- (24.83 KiB) Downloaded 108 times
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- SMG other.JPG
- Other view
- (21.18 KiB) Downloaded 105 times
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- SMG side.JPG
- Side
- (20.09 KiB) Downloaded 110 times
The brightest light casts the darkest shadow.
Burn the heretic. Kill the mutant. Purge the unclean.
Burn the heretic. Kill the mutant. Purge the unclean.
- SithMaster
- Posts: 306
- Joined: Mon Jul 04, 2005 11:45 pm
Guess evryone likes what they see so far hmm. Well heres my almost complete smg please post comments on thoughts for improvements. Thanks.
- Attachments
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- SMG near final.JPG
- SMG near final
- (24.68 KiB) Downloaded 141 times
The brightest light casts the darkest shadow.
Burn the heretic. Kill the mutant. Purge the unclean.
Burn the heretic. Kill the mutant. Purge the unclean.
hi, i think it looks great, remember if this is an in-game weapon one side will be in view alot more then the other and you can afford to stick some more detail on it because your poly count is low,
also id like to add that the progression from your smoke grenade to this in just a few days is amazingly good.
If you can make a good enough texture it will look great.
also id like to add that the progression from your smoke grenade to this in just a few days is amazingly good.
If you can make a good enough texture it will look great.
The mighty Booooooooooooosh.. Come with us to the mighty boosh..!!
- SithMaster
- Posts: 306
- Joined: Mon Jul 04, 2005 11:45 pm
Thanks. If you told me a year ago that i would be an accomplished modeller, having two models under my belt and one more on the way, i would have been like do you have the right Sithmaster.
But if you look at that last picture there is a huge problem. I cant seem to get the lower part of the barrel to work right. It doesn't connect with the body and since i made one end box like and kept the other round it became distorted in the middle.
But if you look at that last picture there is a huge problem. I cant seem to get the lower part of the barrel to work right. It doesn't connect with the body and since i made one end box like and kept the other round it became distorted in the middle.
The brightest light casts the darkest shadow.
Burn the heretic. Kill the mutant. Purge the unclean.
Burn the heretic. Kill the mutant. Purge the unclean.
- wackedoutbiker
- Posts: 189
- Joined: Tue Jul 19, 2005 9:11 pm
Where do you live? Although I live in the U.S., I don't own any guns at the moment. I'm more into swords.feddon wrote:seems fairly thin, dont know much about guns (not american/canadian)
so i could be wrong.
looks quite good though.
More atrocities are committed in the name of that which is holy and righteous than that which is wicked and evil
That's a nice gun but if you don't know what thay look like see some of the other games models and try to make them. I used the HLMV (Half-life model viewer) to take a look at some of counter-strikes models. see them in my forum i had to "borrow" some textures from the CS. you can also export HL textures with the HLMV.
That is very good
well no problems with it because i just wish i could do that... Probley could not afford the software/s
New To RF
from the pics I would say you probably modeled that in gmax or 3ds max!
Jonas
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack